This project features an AI model, specifically trained on a subset of dialogues from the game "Disco Elysium". The model, developed by xxond, mimics the game's distinct style, often characterized by its impolite and candid dialogue.
Developed as a personal project, the primary objective is to explore and experiment with the capabilities of language models in replicating specific narrative styles. This project serves as an innovative playground for AI enthusiasts and is not intended for commercial use. Additional information and project updates can be found on the accompanying
GitHub repository.
The AI was trained on dialogue data extracted from "Disco Elysium", which underwent extensive preprocessing to align with the model's requirements.
For further details on the project's methodology, or to address any legal queries, please feel free to contact me. While the legal aspects of utilizing game dialogue for AI training are still being explored, your input and inquiries are welcomed to ensure compliance and ethical development.