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wrayy/Qwenity3.6-27B-msv2 —
a specialized version of Qwen3.6-27B, fine-tuned to act as an expert assistant for Unity game development.
Ready to run locally with llama.cpp and compatible runtimes.wrayy/Qwenity3.6-27B-msv2 (16-bit merged)Qwen/Qwen3.6-27Bqwen3_5 architecture| Quant | Shards | Total size | Notes |
|---|---|---|---|
| Q4_K_M | …-Q4_K_M-00001-of-00005.gguf → …-00005-of-00005.gguf (5 files) | ~16.5 GB | Recommended — best size/quality balance; runs on a 24 GB GPU or CPU. |
| Q8_0 | …-Q8_0-00001-of-00008.gguf → …-00008-of-00008.gguf (8 files) | ~28.6 GB | Near-lossless; highest quality. |
These are native GGUF splits: point your runtime at the first shard (-00001-of-…) and it loads the rest automatically. (You can also merge them back withllama-gguf-split --merge.)
Runtime requirement. This is the newqwen3_5(Qwen3.6) architecture. Use allama.cppbuild (and Ollama / LM Studio versions) that include Qwen3.5 / 3.6 support; older builds will refuse to load it.
1# downloads all 5 shards into the current folder, then point at shard 1:
2llama-server -m Qwenity3.6-27B-msv2-Q4_K_M-00001-of-00005.gguf -ngl 99 -c 4096 --host 127.0.0.1 --port 80801printf 'FROM ./Qwenity3.6-27B-msv2-Q4_K_M-00001-of-00005.gguf\n' > Modelfile
2ollama create qwenity3.6-27b -f Modelfile
3ollama run qwenity3.6-27b "How do I raycast from the camera in Unity C#?"Qwen/Qwen3.6-27Bllama.cpp.wrayy/unity.masterset.sbv2 — a privately compiled and synthesized instruction dataset for Unity development (English; conversational instruction / Q&A spanning C# scripting, the Editor, rendering, physics, UI, and tool use). The dataset is private / research-only, and its contents are not publicly disclosed.llama.cpp / Ollama / LM Studio build.Qwen/Qwen3.6-27B.
The training dataset is private and research-only.