[2026-07-15] 🚀 We have released Hy-Embodied-VLM-1.0! An efficient Mixture-of-Experts vision–language foundation model for embodied agents in the physical world, activating only ~3B parameters per token (~30B total) for high inference efficiency. Weights are available on Hugging Face, together with inference code for both HuggingFace transformers and vLLM.
[2026-06-15] 🤖 We have released HY-VLA-0.5! The official code, UMI-trained weights and 2000+ hours of high-fidelity UMI data are now available.
[2026-04-09] 🚀 We have released HY-Embodied-0.5, featuring the open-sourced HY-Embodied-0.5 MoT-2B weights on Hugging Face along with the official inference code!
📖 Abstract
Building capable embodied agents requires not only multimodal perception and understanding, but also agentic capabilities for reasoning about actions, adapting to evolving situations, and interacting with the physical world. In this report, we introduce Hy-Embodied-VLM-1.0, an efficient and powerful embodied foundation model specifically designed for embodied agents operating in the physical world.
To cultivate such capabilities from the pre-training stage onward, we define an action-centric capability taxonomy comprising three progressive dimensions: Action-Relevant State Understanding, Action–Transition Reasoning, and Sequential and Adaptive Reasoning. Guided by this taxonomy, we develop a systematic data pipeline and curate data mixtures spanning both pre-training and post-training.
To deliver strong physical-world understanding and interaction capabilities while supporting latency-sensitive deployment, we build our model on the Hy3-A3B language backbone and the Hy-ViT2 vision encoder. Its efficient Mixture-of-Experts architecture combines strong model capacity with high inference efficiency. We evaluate Hy-Embodied-VLM-1.0 on a comprehensive suite of 38 benchmarks covering embodied perception, physical-world understanding, and embodied reasoning. The model achieves the best performance among similarly sized models on 19 of the 38 benchmarks and substantially outperforms strong competitors, including Qwen3.6-A3B and Cosmos 3. Compared with the previous-generation Hy-Embodied-0.5 MoT-2B, Hy-Embodied-VLM-1.0 improves average performance by 8.4%. Despite activating only 3B parameters, it achieves performance close to that of the previous-generation model with 32B activated parameters. Beyond static benchmark evaluation, Hy-Embodied-VLM-1.0 also demonstrates strong performance on embodied agentic tasks requiring multi-turn interaction and long-horizon reasoning.
Hy-Embodied-VLM-1.0 Performance
⭐️ Key Features
🧠 Efficient MoE, ~3B activated — Combines the Hy3-A3B language backbone with the Hy-ViT2 vision encoder in a Mixture-of-Experts architecture. Only ~3B parameters are activated per token — approximately one-tenth of the activated parameters of the previous-generation A32B system, while achieving nearly comparable overall performance.
🌏 Action-Centric Capability Taxonomy — We define three progressive levels of embodied intelligence: (i) Action-Relevant State Understanding for accurately understanding the states of the agent and its environment, (ii) Action–Transition Reasoning for understanding actions, planning them, and reasoning about their consequences, and (iii) Sequential and Adaptive Reasoning for long-horizon planning, reflection, repair, and recovery. Data and training are systematically designed around this taxonomy.
🔁 Self-Evolving Post-Training — Embodied agentic reasoning is cultivated through a self-evolving loop that couples reinforcement learning with rejection-sampling fine-tuning, seeded from a small curated set of high-quality thinking traces. A final reward-specialized stage trains continuous-reward and discrete-reward RL policies separately and fuses them, delivering sharp geometric precision alongside robust decision-making, planning, and reflection quality.
🏆 State-of-the-Art on Embodied Benchmarks — Ranks 1st on 19 of 38 benchmarks and 2nd on another 11, outperforming Qwen3.6-A3B (+4.4% avg), Cosmos 3-8B, and Embodied-R1.5-8B. State-of-the-art on R2R-CE vision-and-language navigation (RGB-only setting) and strong zero-shot performance on Matterport3D Object Goal Navigation.
Image (up to 128 per prompt); native aspect ratios
Chat template
Unified chat_template.jinja bundled with weights (supports enable_thinking kwarg)
🛠️ Dependencies and Installation
Prerequisites
🖥️ Operating System: Linux (recommended)
🐍 Python: 3.10+
⚡ CUDA: 12.x (H100 / H20 / A100 tested)
🔥 PyTorch: 2.4+
🎮 GPU: NVIDIA GPU(s). The full BF16 model requires ~86 GB across GPUs; a single 8×80 GB node is sufficient.
Installation
We pin dependencies to the versions we validated end-to-end
(vllm==0.14.1 + transformers==4.57.6 + torch==2.9.1). The cleanest
way to install these — with the CUDA build matched to your driver — is
uv:
bash
1# Install uv once (skip if you already have it)2curl -LsSf https://astral.sh/uv/install.sh |sh34# Create a fresh venv (Python 3.10+)5uv venv --python 3.126source .venv/bin/activate
78# Clone the repo (provides the vLLM plugin and example scripts)9git clone https://github.com/Tencent-Hunyuan/HY-Embodied
10cd HY-Embodied
🚀 Quick Start with vLLM (recommended)
vLLM is the recommended path for serving Hy-Embodied-VLM-1.0. Install
vLLM together with matched torch/transformers wheels, then install this
repo's plugin (registers the HYV3VL model and the reasoning / tool-call
parsers):
bash
1# One-shot install: vllm + torch + torchvision + transformers at matching2# versions, with the CUDA build picked from your driver.3uv pip installvllm==0.14.1 --torch-backend auto
45# Install this repo's vLLM plugin (registers HYV3VL model + parsers)6uv pip install -e Hy-Embodied-VLM-1.0/inference/vllm/
Start the server
serve.sh wraps vllm serve with the required flags
(--reasoning-parser hunyuan_v3, --tool-call-parser hy_v3,
--trust-remote-code, image mm-limit, chat template). It defaults to the
Hub id tencent/Hy-Embodied-VLM-1.0, so no manual download is needed:
bash
1# TP=4 by default; override MODEL_PATH / TP / PORT via env vars.2bash Hy-Embodied-VLM-1.0/inference/vllm/serve.sh
For single-instance / offline inference without a server:
bash
1uv pip installtorch==2.9.1 torchvision==0.24.1 --torch-backend auto
2uv pip installtransformers==4.57.6 accelerate pillow
34# Run the demo (single image + a small batch; thinking and non-thinking modes)5cd Hy-Embodied-VLM-1.0/inference/transformers
6python infer_hf.py
🧠 Reasoning-Mode Toggle
Hy-Embodied-VLM-1.0 is a hybrid reasoning model. Both modes are trained into the same weights; selection is per-request via a chat-template kwarg.
We deliberately use enable_thinking (Qwen3 convention) rather than
reasoning_effort. vLLM prior to v0.22 has a top-level
request.reasoning_effort field that silently clobbers
chat_template_kwargs["reasoning_effort"] (fixed by
vllm-project/vllm#43401);
enable_thinking avoids the clobber and works across all vLLM versions.
🖥️ Hardware Requirements
Full-precision inference: A single 8×80 GB GPU node (H100 / H20 / A100 80G). Model weights are BF16 (~86 GB); tensor-parallel size 4–8 recommended.
Serving: 4 GPUs of 80 GB (tp=4) per replica is the recommended configuration for maximum throughput.
Development / debugging: Any CUDA GPU. Smaller GPUs may require offloading or additional tensor parallelism.
Disk: ~120 GB (including cache) for the model weights, auto-downloaded from the Hub on first run.
📊 Evaluation
Note: We evaluated Hy-Embodied-VLM-1.0 A3B across 38 embodied-relevant benchmarks
against parameter-comparable state-of-the-art models. For detailed methodology, please
refer to our technical report.
Action-Relevant State Understanding
Benchmark
Hy-Embodied 0.5 MoT-2B
Qwen3.6-A3B
Embodied-R1.5 8B
Cosmos3-Nano 8B
Hy-Embodied VLM-1.0 A3B
BLINK
82.7
87.9
77.8
82.4
87.3
CV-Bench
89.2
88.6
86.8
88.0
89.7
PixMo-Points
51.4
57.5
57.1
59.8
64.6
PointBench
69.0
35.1
59.1
39.2
71.7
Depth-InHouse
45.7
63.0
52.0
47.0
67.6
3DSRBench
57.0
49.9
42.6
31.9
52.6
All-Angles-Bench
55.1
64.0
48.4
51.9
63.4
DA-2K
92.3
81.4
80.5
82.8
83.2
ERQA
54.5
57.5
37.3
45.0
60.8
EmbSpatial-Bench
82.8
83.2
76.0
80.0
82.7
MMSI-Bench
33.2
41.9
29.8
34.0
41.8
MindCube
66.3
55.0
27.9
32.8
70.0
SAT
76.7
80.7
60.7
54.0
78.0
SIBench-mini
58.2
60.9
51.9
52.5
64.5
SITE-Bench-Image
62.7
71.7
60.3
59.6
72.3
ViewSpatial-Bench
53.1
49.0
43.7
52.0
53.3
OpenEQA
54.4
73.2
53.9
53.8
63.1
PartAfford
30.1
25.5
82.6
32.2
63.7
RoboAfford
73.5
66.7
60.6
76.2
71.5
RoboRefIt
82.8
78.5
77.2
55.4
88.2
RefSpatial-Bench
45.8
53.1
52.4
44.4
53.4
RoboSpatial-Home
55.7
70.9
69.1
58.3
69.4
Where2Place
68.0
70.0
73.0
71.0
65.0
Action–Transition Reasoning
Benchmark
Hy-Embodied 0.5 MoT-2B
Qwen3.6-A3B
Embodied-R1.5 8B
Cosmos3-Nano 8B
Hy-Embodied VLM-1.0 A3B
FineBench
56.9
76.9
67.1
63.5
80.3
CrossHOI-Bench
40.7
58.0
55.1
51.0
63.2
PIO
54.6
47.9
61.6
54.4
65.3
VABench-Point
26.0
50.5
61.4
45.2
59.7
VABench-Visual-Trace
75.0
80.3
89.8
81.6
79.7
ShareRobot-Bench-Affordance
26.8
28.2
25.2
23.0
26.7
ShareRobot-Bench-Trajectory
73.3
68.9
69.2
65.5
76.7
RoboBench-MCQ
49.2
59.1
41.1
43.5
61.2
Sequential and Adaptive Reasoning
Benchmark
Hy-Embodied 0.5 MoT-2B
Qwen3.6-A3B
Embodied-R1.5 8B
Cosmos3-Nano 8B
Hy-Embodied VLM-1.0 A3B
SITE-Bench-Video
63.5
71.1
59.1
57.6
69.2
VSIBench
60.5
57.5
59.2
50.4
58.9
EgoPlan2
45.5
49.9
61.0
42.6
49.6
Cosmos
54.3
67.8
68.6
67.1
66.9
VLABench
16.2
49.9
39.4
48.9
51.1
RoboBench-Planning
54.2
53.9
39.4
41.5
54.9
RoboFAC
35.6
41.4
43.9
34.4
51.0
Note: Hy-Embodied variants and Qwen3.6-A3B are evaluated in thinking mode; Embodied-R1.5-8B is only available in its Instruct configuration; Cosmos3-Nano-8B is reported in non-thinking mode (enabling thinking substantially degrades its performance).
📜 Older Versions
Prior releases of the Hy-Embodied family remain fully available:
Version
Description
Location
Hy-Embodied-0.5 (MoT-2B)
The first release: MoT architecture, 2B activated params, tuned for edge deployment
If you find our work useful for your research and applications, please cite our tech reports using this BibTeX:
bibtex
1@article{tencent2026hyembodiedvlm10,
2 title = {Hy-Embodied-VLM-1.0: Efficient Physical-World Agents},
3 author = {Wang, Ziyi and Yu, Xumin and Rao, Yongming and Ling, Yonggen and Li, Yunheng and Wang, Oran and Gao, Mingqi and Zhou, Yuchen and Liang, Yves and Liu, Zuyan and others},
4 year = {2026},
5 eprint = {2607.12894},
6 archivePrefix = {arXiv},
7 url = {https://arxiv.org/abs/2607.12894}
8}
910@article{tencent2026hyembodied05,
11 title = {HY-Embodied-0.5: Embodied Foundation Models for Real-World Agents},
12 author = {Team, HY and Yu, Xumin and Liu, Zuyan and Wang, Ziyi and Zhang, He and Rao, Yongming and Liu, Fangfu and Zhang, Yani and Zhao, Ruowen and Wang, Oran and others},
13 year = {2026},
14 eprint = {2604.07430},
15 archivePrefix = {arXiv},
16 url = {https://arxiv.org/abs/2604.07430}
17}
🙏 Acknowledgements
Built on the Hy3 MoE LLM backbone and the Hy-ViT2 vision encoder. We thank the broader Tencent Hunyuan and Robotics X communities for infrastructure, evaluation resources, and design feedback.