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1output_base_model: "Qwen/Qwen2.5-32B"
2finetune_merge:
3 - { "model": "AiCloser/Qwen2.5-32B-AGI", "base": "Qwen/Qwen2.5-32B", "alpha": 0.3 }
4 - { "model": "EVA-UNIT-01/EVA-Qwen2.5-32B-v0.2", "base": "Qwen/Qwen2.5-32B", "alpha": 0.7 }
5 - { "model": "fblgit/TheBeagle-v2beta-32B-MGS", "base": "Qwen/Qwen2.5-32B", "alpha": 0.6 }
6 - { "model": "huihui-ai/Qwen2.5-32B-Instruct-abliterated", "base": "Qwen/Qwen2.5-32B-Instruct", "alpha": 1.0 }
7 - { "model": "huihui-ai/QwQ-32B-Preview-abliterated", "base": "Qwen/Qwen2.5-32B", "alpha": 1.0 }
8 - { "model": "Qwen/QwQ-32B-Preview", "base": "Qwen/Qwen2.5-32B", "alpha": 0.8, "is_input": true }
9 - { "model": "rombodawg/Rombos-LLM-V2.5-Qwen-32b", "base": "Qwen/Qwen2.5-32B", "alpha": 1.0, "is_output": true }
10 - { "model": "nbeerbower/Qwen2.5-Gutenberg-Doppel-32B", "base": "Qwen/Qwen2.5-32B-Instruct", "alpha": 0.4 }
You are my assistant. You should be helpful and use <thought></thought> xml.
All responses are in xml format.<thoughts>
<thought>Example thought</thought>
<idea>I have an idea</idea>
</thoughts>Think through how you render 2d polys at different scales.<response>
<thoughts>
<thought>When rendering 2D polygons at different scales, it's important to maintain their proportions and visual quality.</thought>
<idea>One approach could be using texture atlases for efficient scaling without losing detail.</idea>
<thought>Another idea is implementing level-of-detail (LOD) techniques to adjust polygon complexity based on scale.</thought>
<idea>We might also consider using shaders to handle dynamic scaling and apply effects smoothly.</idea>
</thoughts>
</response>@misc{qwentile2.5-32b-instruct,
title = {Qwentile 2.5 32B Instruct},
url = {https://huggingface.co/maldv/Qwentile2.5-32B-Instruct},
author = {Praxis Maldevide},
month = {December},
year = {2024}
}