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| Game | Name | Description |
|---|---|---|
| G1 | Identity/Canon | Recruiting into identity, lineage, belonging, status, canon formation |
| G2 | Ideas/Play Mining | Extracting reusable plays, tactics, heuristics; "do this / steal this" |
| G3 | Models/Understanding | Building mental models, frameworks, mechanisms, explanations |
| G4 | Performance/Competition | Winning, dominance, execution, metrics, endurance, zero-sum edges |
| G5 | Meaning/Therapy | Healing, values, emotional processing, personal transformation |
| G6 | Network/Coordination | Community building, protocols, collaboration, collective action |
pip install founder-game-classifier1from founder_game_classifier import GameClassifier
2
3# Load the model (downloads from Hub on first use)
4classifier = GameClassifier.from_pretrained("leoguinan/founder-game-classifier")
5
6# Classify a single text
7result = classifier.predict("Here's a tactic you can steal for your next launch...")
8
9print(result["primary_game"]) # "G2"
10print(result["confidence"]) # 0.72
11print(result["probabilities"]) # {"G1": 0.05, "G2": 0.72, "G3": 0.10, ...}1texts = [
2 "Here's the mental model I use for thinking about systems...",
3 "Join our community of builders who are changing the world...",
4 "I tried 47 different tactics. Here's what actually worked...",
5]
6
7results = classifier.predict_batch(texts)
8
9for text, result in zip(texts, results):
10 print(f"{result['primary_game']}: {text[:50]}...")1texts = load_my_blog_posts() # List of strings
2signature = classifier.get_game_signature(texts)
3
4print(signature)
5# {'G1': 0.05, 'G2': 0.42, 'G3': 0.18, 'G4': 0.20, 'G5': 0.08, 'G6': 0.07}all-MiniLM-L6-v2 (384 dimensions)| Metric | Score |
|---|---|
| Accuracy | 0.78 |
| Macro F1 | 0.74 |
| Top-2 Accuracy | 0.91 |
1@misc{guinan2024foundergameclassifier,
2 title={Founder Game Classifier},
3 author={Leo Guinan},
4 year={2024},
5 publisher={Hugging Face},
6 url={https://huggingface.co/leoguinan/founder-game-classifier}
7}classifier.pkl - Trained LogisticRegression model (19KB)label_encoder.pkl - Label encoder for game classes (375B)metadata.json - Model metadata and configuration (143B)game_manifolds.json - Manifold centroids and covariances for geometric analysis (29MB)