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ModelQuantizer using QuantizationType.Uint8, then saved in Unity's native .sentis format. No model architecture or tokenizer behavior was intentionally changed.| File | Purpose | Approximate size |
|---|---|---|
embed_tokens_uint8.sentis | Token embedding graph | 67 MB |
vision_encoder_uint8.sentis | Vision encoder graph | 95 MB |
decoder_model_merged_uint8.sentis | Autoregressive decoder and cache graph | 363 MB |
tokenizer.json | Original Liquid AI tokenizer | 4.7 MB |
MatMulNBits operators in the upstream Q4 ONNX decoder and import directly as Unity.InferenceEngine.ModelAsset files.Assets/Models/LFM2.5-VL-450M, assign the three .sentis assets and tokenizer.json to the InteractiveOfflineVisionLLM component, and use the GPUCompute backend on supported devices.