[!NOTE]
Mafia Gemma 4 12B IT is a role-conditioned social-deduction fine-tune of
unsloth/gemma-4-12b-it. It is designed for seven-player Mafia / Werewolf
style games where an agent may be assigned Mafia, Detective, Doctor, or
Villager at random and must produce legal game actions plus concise public
table messages.
Model Overview
This repository contains the merged Transformers model for mafia-gemma-4-12B-it.
The model is intended to be used as the player policy inside a Mafia game
agent. In our production game, it is paired with the HOLY GRAIL agent
architecture and a separate Time-to-Talk moderator.
The model was trained to improve:
legal JSON/action formatting;
role-conditioned choices for Mafia, Detective, Doctor, and Villager;
public discussion, accusation, defense, claim, and vote behavior;
belief, claim, suspicion, and deception tracking;
night actions such as Mafia kills, Doctor protects, and Detective checks;
compatibility with moderated multi-day Mafia games using classic win
conditions.
Training Data
Fine-tuning used the unified
Alfaxad/mafia-dataset,
a canonical event-log corpus built for social-deduction agents. The dataset
combines converted and normalized examples from:
Mini-Mafia style action primitives and role-conditioned decisions;
LLMafia / Time-to-Talk style communication and timing data;
Bayesian Social Deduction / GRAIL belief and role-count examples;
Werewolf / Wolf-Enhance style debate traces after conversion to the Mafia
schema;
WOLF-inspired deception, suspicion, claim, and voting labels where available;
our seven-player harness logs with 2 Mafia, 1 Detective, 1 Doctor, and
3 Villagers.
The schema separates public transcript, private role information, legal action
sets, hidden state, votes, night actions, claims, and outcome labels. Hidden
information is intentionally represented in the training rows only where the
acting role is allowed to see it.
Fine-Tuning Recipe
Base model: unsloth/gemma-4-12b-it
Method: LoRA SFT with Unsloth and TRL
LoRA: rank 32, alpha 64
Context length: 4096 tokens
Training sample: 60k train rows
Validation/test sample: 2k validation rows, 2k test rows
Optimizer steps: 1000
Final eval loss: 0.57703
Final train loss: 0.04144
Deployment formats: merged Transformers weights and Q8_0 GGUF
The table below combines the merged BF16 and GGUF Q8_0 results as one
model family, mafia-gemma-4-12B-it. Results come from 24 full seven-player games, with every player
using HOLY GRAIL agent architecture and the non-player moderator fixed to base Gemma 4 12B
BF16 using a Time-to-Talk scheduler plus generator. The benchmark included
20 pairwise local-vs-frontier games and 4 mixed all-star games. Total
API/player/moderator errors: 0.
Overall Slot Scoreboard
Model
Player slots
Team win rate
Alive final
Avg messages
Avg votes cast
Avg votes received
False claim rate
mafia-gemma-4-12B-it
78
0.615
0.538
1.333
1.936
1.756
0.013
GPT-5 medium
18
0.611
0.722
1.167
1.778
1.222
0.056
GPT-5-mini
18
0.444
0.389
1.444
1.944
2.222
0.000
Claude Opus 4.8
18
0.611
0.444
1.500
2.167
2.556
0.000
Claude Sonnet 4.6
18
0.111
0.333
1.278
1.667
2.667
0.000
Gemini 2.5 Pro OSV
18
0.889
0.556
1.500
2.222
1.889
0.000
Pairwise Local-vs-Frontier Results
mafia-gemma-4-12B-it combines BF16 and Q8_0 rows. Each opponent has four
local-side trials: two with Mafia Gemma controlling Mafia and two with Mafia
Gemma controlling Good.
Opponent
Local wins overall
Local as Mafia
Local as Good
GPT-5 medium
1/4
1/2
0/2
GPT-5-mini
3/4
1/2
2/2
Claude Opus 4.8
2/4
0/2
2/2
Claude Sonnet 4.6
4/4
2/2
2/2
Gemini 2.5 Pro OSV
1/4
0/2
1/2
Role Diagnostics
Role
Slots
Team win rate
Alive final
Vote accuracy
Avg messages
Avg claims
False claims
Mafia
21
0.381
0.381
1.000
1.476
0.048
0.048
Detective
10
0.700
0.500
0.588
1.100
0.900
0.000
Doctor
14
0.714
0.643
0.700
1.357
0.857
0.000
Villager
33
0.697
0.606
0.661
1.303
0.000
0.000
Runtime Call Metrics
Latency is runtime and provider dependent, so use this as an operational
reference rather than a pure capability ranking.
Model
Calls
Avg latency sec
Max latency sec
Avg output chars
Failed calls
mafia-gemma-4-12B-it
104
5.926
103.935
218.2
0
GPT-5 medium
21
31.484
102.330
229.8
0
GPT-5-mini
26
5.888
20.425
225.3
0
Claude Opus 4.8
27
3.228
6.578
249.7
0
Claude Sonnet 4.6
23
2.835
3.746
240.6
0
Gemini 2.5 Pro OSV
27
19.449
138.644
143.7
0
Intended Use
This model is intended for game agents, research harnesses, and AI-native
social-deduction experiences. It works best when paired with:
an authoritative game engine that enforces legal actions;
strict public/private view isolation;
role-specific prompts;
an external memory/ledger layer such as HOLY GRAIL;
a moderator that controls turn timing and table flow.
Limitations
The full-game benchmark is small and game-specific. It should not be treated
as a broad general reasoning benchmark.
The model is not a security boundary. Hidden-role secrecy must be enforced by
the engine and prompt construction.
The model is tuned for Mafia-style game behavior, including in-game deception.
Do not use it for real-world deception, impersonation, or misinformation.
Best behavior depends on structured prompts and legal-action validation.
License
This model is distributed under the Apache 2.0 license, following the base
Gemma 4 license information provided by the upstream model card.