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plasticity < 0.05), simulating biological sleep-dependent memory consolidation and synaptic pruning.identity_input), eliminating the need for different models per species. The DNA tensor dictates the physical and cognitive limits of the brain at inference time:Dim 0 (Vertebrate vs Invertebrate): Determines the presence of a centralized spinal cord vs decentralized ganglia.Dim 1 (Thermal Dependency): Endothermic (warm-blooded) vs Ectothermic (cold-blooded). Cold-blooded organisms experience direct motor suppression relative to environmental temperature drops.Dim 2 (Taxonomic Class): A continuous coordinate mapping (0.0=Mammal, 0.2=Avian, 0.4=Reptile, 0.6=Amphibian, 0.8=Fish, 1.0=Invertebrate).Dim 3 (Diet): Carnivore (high aggression, predatory visual focus) vs Herbivore (high flight response, peripheral threat detection).Dim 4 (Cognitive Bottleneck / EQ): Encephalization Quotient (0.0 - 1.0). Controls the severity of Amnesia (hippocampal decay) and Synaptic Noise (instinct overriding logic).Dim 4 of the DNA. Lower EQ causes immediate memory decay (Amnesia) and introduces massive Stochastic Synaptic Noise into the reasoning layers, forcing the organism to rely entirely on basal instincts (MoE) rather than logical planning.MammalianPlugin (~44M params): Features Advanced Mirror Neurons for complex social imitation and Vocal Pack modules for pack-hunting coordination.AvianPlugin (~49M params): Features Aero-Spatial cortices and a Flight MoE for 3D aerial navigation and flocking behavior.ReptilianPlugin (~45M params): Driven by an Ectothermic Basal Ganglia. Heavy thermal dependency; optimal performance requires heat.AmphibianPlugin (~45M params): A hybrid aquatic-terrestrial spatial mapping network.AquaticPlugin (~49M params): Features Hydro-spatial mapping and Electro-Sonar networks for pitch-black deep-sea navigation.InvertebratePlugin (~48M params): Replaces centralized processing with Decentralized Ganglia, Swarm Logic, and UV-spectrum visual processing (for arthropods and mollusks).Visual (384): Foveal and peripheral vision, color spectra.Audio (16): Frequency bands, threat directionality.Sensory (16): Olfactory (smell), tactile, vibration (lateral line).Homeostatic (8): Energy, hydration, body temperature, circadian rhythm.Hormonal (6): Adrenaline, Cortisol, Oxytocin, Testosterone, Serotonin, Dopamine.Social (4): Proximity of pack members, predators, and pheromones.Proprioception (26): Continuous feedback loop of the organism's own motor state.Motor Action (26): High-dimensional skeletal control, locomotion, vocalization.Visceral Response (4): Autonomic nervous system commands (heart rate adjustment, hormone secretion triggers, adrenaline dumping).Epigenetic Gamete (22): A mutation tensor passed down to offspring during mating, containing survived trauma markers.| Acronym | Full Name | Description |
|---|---|---|
| TVBP | True Virtual Biological Plexus | Core biologically inspired behavioral architecture for virtual organisms. |
| TVBP Core | True Virtual Biological Plexus Core | The central behavioral engine independent of species-specific extensions. |
| TVBP-AIO | True Virtual Biological Plexus – All-In-One | Unified architecture supporting multiple biological taxa through plugin layers. |
| BST | BioSystem Transformer | Future cognitive transformer architecture built around the TVBP behavioral core. |
| OLLM | Organic Large Language Model | A language model embedding TVBP/BST as its biological behavioral core instead of functioning as a conventional chatbot. |
| IRVBP | Internal Random Virtual BioPlex | Initial randomized biological neural state before structured learning begins. |
| PIRVBP | Pre-trained Internal Random Virtual BioPlex | Intermediate biological state after large-scale biological pretraining. |
| FIRVBP | Finely-tuned Internal Random Virtual BioPlex | Behaviorally aligned biological state before becoming a complete TVBP model. |
| CLI Validation | Command Line Interface Validation | Human-in-the-loop behavioral verification and arbitration stage. |
| Behavior Arbitration | Behavior Arbitration System | Interactive approval/rejection process for validating generated behaviors. |
| TRNG Authority | True Random Number Generator Authority | Internal entropy source responsible for continuous behavioral stochasticity. |
| Behavioral PRNG | Behavioral Pseudo-Random Number Generator | Cognitively filtered pseudo-random process derived from internal TRNG. |
| Trauma Memory | Trauma Memory System | Long-term high-precision biological memory subsystem used for persistent traumatic experiences. |
| GCAT Genome | GCAT Digital Genome | Compact binary DNA representation encoding simulated genomes. |
| Phylogenetic DNA | Phylogenetic DNA Representation | Encodes biological species characteristics and evolutionary constraints. |
b_scenario (weather, terrain, time of day) is now strictly encoded directly into the olfactory/sensory input tensor. Organisms "smell" the environment, allowing the affective MoE to select appropriate instinctual responses (e.g., triggering hibernation behaviors when temperature drops).v_proprioception) tracks the organism's muscular state from the previous frame, ensuring continuous, smooth animations in game engines and preventing erratic spasming.1.5 / ln(8)), mathematically preventing "expert collapse". An organism is forced by the gradient descent to explore its entire affective spectrum (seeking, playing, foraging) rather than getting stuck in a pathological state of permanent fear.plasticity_state tensor in FP64 precision.