Emerald veins. Shattered flesh. Welcome to a world consumed by crystalline infection.
Crystal Plague transforms your scenes with creeping mineral growths and luminous glass-bone textures. Human forms fracture into faceted statues, trees blossom with jagged amethyst rot, and cities dissolve beneath glittering disease. It is both terrible and beautiful — a vision of contagion turned to crystal, half-living and half-stone.
The Crystal Plague is not alive. It is a self-propagating chemical reaction — autocatalytic, like a crystal dropped into supersaturated solution. It eats metal and uses the atoms to grow more crystal. Every attempt to destroy it scatters seeds.
Note: Each LoRA file inherits the license of its base model. The Flux version is non-commercial; the others are permissive.
Usage
Trigger word:CrystalPl4gu3
Recommended strength: 0.5–1.25 (0.85 default)
Flux guidance: 3.0–4.0 recommended
Resolution: 1024×1024 or 1280×832 (Flux) | 1024×1024 (Illustrious/Qwen)
The Colors of Infection
The crystals take on the chemistry of what they consume:
Source Material
Crystal Color
Copper wiring
Blue-green, turquoise
Iron/steel
Deep purple, violet
Aluminum
Silver-white, prismatic
Gold
Amber, honey-gold
Sodium (salt/glass)
Explosive white flash
Features
Crystalline growths — living forms consumed by glowing shards
Fractured flesh — faces and bodies with cracked, semi-transparent surfaces
Contaminated landscapes — forests, deserts, and cities overtaken by crystalline disease
Color by chemistry — crystal color determined by consumed metal
Surreal horror versatility — from delicate glass blossoms to catastrophic crystal swarms
Tips
Environmental scenes work best — streets, buildings, vehicles produce the most dramatic effects
Reinforcing words like erupting and crystalline amplify the effect (optional)
Color prompting controls crystal palette — specify neon yellow, purple, blue-green before the trigger
Lower strength (0.5–0.7) gives subtle crystal accents; higher (1.0+) is full apocalypse
The Illustrious variant renders sharper crystal facets with more vivid colors
Qwen v1.1 improves crystal detail and color accuracy over v1.0
Example Prompts
neon yellow CrystalPl4gu3 erupting from massive crystalline spire erupting from city square, humans frozen inside translucent shards
A blue CrystalPl4gu3 deer in a dark, blurry forest
Purple and orange CrystalPl4gu3 erupting from a thick, leather-bound book on a stone pedestal
CrystalPl4gu3 consuming a suburban mailbox, crystalline spires growing along the metal post, untouched wooden fence beside it
The World
Crystal Plague is a full worldbuilding project. Orion Materials Group developed a breakthrough recycling catalyst that could dissolve scrap metal and grow pure crystals from the waste. On Day 0, the pilot reactor ruptured. The crystalline agent breached containment and began feeding on the facility itself. Within hours, fragments entered the municipal water supply.
Created by Thalis AI — LoRA training and generative AI experiments. Crystal Plague is the first franchise from Thalis AI — a LoRA model paired with a living world.
License
Each LoRA variant inherits the license of its respective base model. See the table above for details. The Flux variant follows the FLUX.1 Dev Non-Commercial License.