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| Model: | Wikitext2 | Ptb-New | C4-New |
|---|---|---|---|
| Metharme 13b - 16bit | 5.253076553344727 | 27.53407859802246 | 7.038073539733887 |
| Metharme 13b - 8bit - [act-order] | 5.253607273101807 | 27.52388572692871 | 7.038473129272461 |
| Metharme 13b - 8bit - [true-sequential & 128g] | 5.2532830238342285 | 27.54250144958496 | 7.038838863372803 |
| Metharme 13b - 4bit - [true-sequential & 128g] | 5.420501708984375 | 28.37093734741211 | 7.1930413246154785 |
| Metharme 7b - 16bit | 5.7208476066589355 | 41.61103439331055 | 7.512405872344971 |
| Metharme 7b - 8bit | TDB | TDB | TDB |
| Metharme 7b - 4bit - [act-order] | 6.2369050979614 | 47.5177230834960 | 7.9044938087463 |
| Model: | Wikitext2 | Ptb-New | C4-New |
|---|---|---|---|
| Pygmalion 13b - 16bit | 5.710726737976074 | 23.633684158325195 | 7.6324849128723145 |
| Pygmalion 13b - 8bit - [act-order] | 5.711935997009277 | 23.654993057250977 | 7.632820129394531 |
| Pygmalion 7b - 16bit | 5.7208476066589355 | 41.61103439331055 | 7.512405872344971 |
| Pygmalion 7b - 8bit [act-order] | 5.656460285186768 | 40.79701232910156 | 7.432109832763672 |
| Pygmalion 7b - 4bit - [act-order] | 6.2477378845215 | 46.5129699707031 | 7.8470954895020 |
python llama.py .\TehVenom_Metharme-13b-Merged c4 --wbits 8 --act-order --save_safetensors Metharme-13b-GPTQ-8bit.act-order.safetensors<|system|>, <|user|> and <|model|>.<|system|> prompt can be used to inject out-of-channel information behind the scenes, while the <|user|> prompt should be used to indicate user input. The <|model|> token should then be used to indicate that the model should generate a response. These tokens can happen multiple times and be chained up to form a conversation history.This is a text adventure game. Describe the scenario to the user and give him three options to pick from on each turn.
Start!
<|system|>This is a text adventure game. Describe the scenario to the user and give him three options to pick from on each turn.<|user|>Start!<|model|>You are standing in front of an old, abandoned house. The windows are boarded up, and there's no sign of life around it. As you approach, you notice a strange feeling emanating from within. Suddenly, you hear a voice calling out to you... 'Come inside!'
- Go inside the house.
- Ignore the call and move away.
- Run as fast as you can.
</s>) when it judges that the response is complete.go inside. The next prompt should then be:<|system|>This is a text adventure game. Describe the scenario to the user and give him three options to pick from on each turn.<|user|>Start!<|model|>You are standing in front of an old, abandoned house. The windows are boarded up, and there's no sign of life around it. As you approach, you notice a strange feeling emanating from within. Suddenly, you hear a voice calling out to you... 'Come inside!'
- Go inside the house.
- Ignore the call and move away.
- Run as fast as you can.<|user|>go inside<|model|>You enter the house, and immediately, a wave of unsettling energy washes over you. Your senses seem heightened, but your mind feels foggy. A figure appears before you - a tall man with piercing eyes. He speaks to you in a language you don't understand.
- Ask him what he wants.
- Attack him.
- Run away.
peft, hence we release it as a full model instead.