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C3DS/CARDS-Wind-Gemma4-12B via
llm-compressor, using GPTQ.iRanadheer/cards-wind-qwen-chat (gemma4/train.jsonl)lm_head, the tied embedding table, and the vision/audio projection layers
(including vision_embedder.patch_dense on the encoder-free unified arch) are
left in BF16.vllm serve C3DS/CARDS-Wind-Gemma4-12B-GPTQ-w4a16 --max-model-len 4096 --trust-remote-code