Three.js-based implemetation of a renderer for 3D Gaussian Splatting for Real-Time Radiance Field Rendering, a technique for generating 3D scenes from 2D images. Their project is CUDA-based and needs to run natively on your machine, but I wanted to build a viewer that was accessible via the web.
The 3D scenes are stored in a format similar to point clouds and can be viewed, navigated, and interacted with in real-time. This renderer will work with… See the full description on the dataset page:
https://huggingface.co/datasets/mikafi/gaussiansplats3D.