2,040 full Minecraft chunks (~200 million voxels) exported block-by-block from vanilla 1.21 worlds, collected to train STEVE-1, a style-conditioned terrain-generation VAE.
Each CSV file is one complete chunk: a 16 x 384 x 16 voxel column from bedrock (Y = -64) to build limit (Y = 319), one row per voxel, 98,304 rows per file.
y
int
World height (-64 to 319)… See the full description on the dataset page:
https://huggingface.co/datasets/ghosteau/minecraft-chunks.