Retro game frames from AlmondGod/tinyworlds,
repackaged into a uniform per-frame parquet schema with one split per game for fast,
random-access frame loading.
TinyWorlds is a Genie reimplementation: it has no action
labels and learns latent actions from video alone. These splits are therefore action-less --
ideal for training an image tokenizer (RAE/VAE) or an unconditional video world model.
split
resolution
~fps
actions… See the full description on the dataset page:
https://huggingface.co/datasets/blanchon/tinyworlds_parquet.