GameNGen-style VizDoom agent gameplay with per-frame discrete actions, re-keyed from
arnaudstiegler/vizdoom-50-episodes-skipframe-4 into the uniform per-frame parquet
schema (one split per game; here doom).
~250k 320x240 RGB frames across 50 episodes. Each frame stores the discrete VizDoom action taken at
that frame (the 18-way button set, ids [0, 17]).