Game state sequences for training and evaluating action-conditioned world models.
8 classic game environments with a unified entity-based tensor schema, deterministic train/val/test/scenario splits, and 152,000 total episodes.
This dataset accompanies the AutoWorldModel-Bench benchmark for evaluating frontier coding agents on open-ended world-model research.
Paper: AutoWorldModel-Bench: A State-Centric Benchmark for Automated World-Model Research | Project:… See the full description on the dataset page:
https://huggingface.co/datasets/AutoWorldModel/AutoWorldModelBench.