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coremltools; the packages are stateless, so all sequencing and buffering lives in your Swift code.| Task | text to audio |
| Upstream | stabilityai/stable-audio-open-small |
| Packages | 4 |
| Download size | 1.41 GB |
| Minimum iOS | 17.0 |
| Peak RAM | ~1200 MB |
| File | Size | Compute units | SHA-256 |
|---|---|---|---|
StableAudioT5Encoder.mlpackage.zip | 94 MB | cpuAndGPU | 319a8ba775d30924… |
StableAudioNumberEmbedder.mlpackage.zip | 367 KB | cpuAndGPU | 04bdc5de00a2cf1c… |
StableAudioDiT.mlpackage.zip | 1.18 GB | cpuOnly | b17da4fc4df85782… |
StableAudioVAEDecoder.mlpackage.zip | 138 MB | cpuAndGPU | 7207544cca9799cc… |
t5_vocab.json | 732 KB | - | 7c9ff3ac1b3dbcaa… |
| Total | 1.41 GB |
compute_units is not a suggestion -- it is the configuration the conversion was verified against. Moving a package to a different compute unit can silently change the numerics (FP16 attention overflow) or crash on the GPU.1hf download mlboydaisuke/coreml-zoo --include "stableaudio/*" --local-dir ./stable_audio
2unzip './stable_audio/stableaudio/*.zip' -d ./stable_audio1import CoreML
2
3let config = MLModelConfiguration()
4config.computeUnits = .cpuAndGPU // as converted — see the table above
5
6// Unzip the .mlpackage, drop it into your Xcode target and Xcode compiles it
7// at build time:
8let model = try StableAudioT5Encoder(configuration: config)
9
10// ...or compile a downloaded .mlpackage at runtime:
11let compiled = try await MLModel.compileModel(at: mlpackageURL)
12let model = try MLModel(contentsOf: compiled, configuration: config)This model is split into 4 Core ML packages that are driven in sequence from Swift. Load them one at a time, copy the outputs out of theMLMultiArraybuffers and release each model before loading the next — two large Core ML models resident at once will OOM on an iPhone.
sample_apps/StableAudioDemo, a standalone SwiftUI project.convert_stable_audio.pydocs/coreml_conversion_notes.mdFree for non-commercial and limited commercial use; see the Stability AI Community License.