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coremltools; the packages are stateless, so all sequencing and buffering lives in your Swift code.| Task | image to image |
| Upstream | piddnad/DDColor |
| Packages | 1 |
| Download size | 203 MB |
| Minimum iOS | 17.0 |
| Peak RAM | ~400 MB |
| File | Size | Compute units | SHA-256 |
|---|---|---|---|
DDColor_Tiny.mlpackage.zip | 203 MB | all | bfecea37d66005f6… |
| Total | 203 MB |
compute_units is not a suggestion -- it is the configuration the conversion was verified against. Moving a package to a different compute unit can silently change the numerics (FP16 attention overflow) or crash on the GPU.1hf download mlboydaisuke/coreml-zoo --include "ddcolor/*" --local-dir ./ddcolor
2unzip './ddcolor/ddcolor/*.zip' -d ./ddcolor1import CoreML
2
3let config = MLModelConfiguration()
4config.computeUnits = .all // as converted — see the table above
5
6// Unzip the .mlpackage, drop it into your Xcode target and Xcode compiles it
7// at build time:
8let model = try DDColor_Tiny(configuration: config)
9
10// ...or compile a downloaded .mlpackage at runtime:
11let compiled = try await MLModel.compileModel(at: mlpackageURL)
12let model = try MLModel(contentsOf: compiled, configuration: config)sample_apps/DDColorDemo, a standalone SwiftUI project.convert_ddcolor.pydocs/coreml_conversion_notes.md