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1from transformers import T5ForConditionalGeneration, AutoTokenizer
2tokenizer = AutoTokenizer.from_pretrained(
3 'mesolitica/translation-t5-small-standard-bahasa-cased-code',
4 use_fast=False
5)
6model = T5ForConditionalGeneration.from_pretrained(
7 'mesolitica/translation-t5-small-standard-bahasa-cased-code '
8)
9
10answer = """
11First, let's start with implementing the `is_number` function, which checks whether the given Variant is number type or not. It checks the type of the Variant and returns whether it is an integer or a real number.
12
13```cpp
14#include <cmath>
15#include <string>
16
17namespace godot {
18
19// ... (other Variant function declarations here)
20
21class Variant {
22
23// ... (other Variant function definitions here)
24
25public:
26 bool is_number() const {
27 switch (get_type()) {
28 case INT:
29 case REAL:
30 return true;
31 default:
32 return false;
33 }
34 }
35
36// ... (other Variant function definitions here)
37
38};
39
40} // namespace godot
41apply_operation function, which takes a Variant object, an operation (either "+" or "-"), and a Variant operand as the input, applying the given operation to the original Variant object and the operand if the original Variant object is a number. If the Variant object is not a number, the function should throw an exception.1#include <stdexcept>
2#include <string>
3
4// ... (other Variant and function declarations here)
5
6Variant apply_operation(Variant a, const std::string& operation, Variant b) {
7 if (!a.is_number()) {
8 throw std::invalid_argument("The first Variant is not a number.");
9 }
10
11 if (operation != "+" && operation != "-") {
12 throw std::invalid_argument("Invalid operation. Supported operations are '+' and '-'.");
13 }
14
15 if (a.get_type() == INT) {
16 if (b.is_number()) {
17 if (b.get_type() == INT) {
18 a = a.operator int() + b.operator int();
19 } else { // REAL
20 a = a.operator int() + b.operator double();
21 }
22 } else {
23 throw std::invalid_argument("The second Variant is not a number.");
24 }
25 } else { // REAL
26 if (b.is_number()) {
27 if (b.get_type() == INT) {
28 a = a.operator double() + b.operator int();
29 } else { // REAL
30 a = a.operator double() + b.operator double();
31 }
32 } else {
33 throw std::invalid_argument("The second Variant is not a number.");
34 }
35 }
36
37 if (operation == "-") {
38 a = -a;
39 }
40
41 return a;
42}
43is_number, yang memeriksa sama ada Variant yang diberikan adalah jenis nombor atau tidak. Ia memeriksa jenis Variant dan mengembalikan sama ada ia adalah integer atau nombor sebenar.1#include <cmath>
2#include <string>
3
4namespace godot {
5
6//... (deklarasi fungsi Variant lain di sini)
7
8class Variant {
9
10//... (definisi fungsi Variant lain di sini)
11
12public:
13 bool is_number() const {
14 switch (get_type()) {
15 case INT:
16 case REAL:
17 return true;
18 default:
19 return false;
20 }
21 }
22
23//... (definisi fungsi Variant lain di sini)
24
25};
26
27} // namespace godot
28apply_operation, yang mengambil objek Variant, operasi (sama ada "+" atau "-"), dan operand Variant sebagai input, menerapkan operasi yang diberikan ke objek Variant asal dan operand jika objek Variant asal adalah nombor. Jika objek Variant bukan nombor, fungsi harus melemparkan pengecualian.1#include <stdexcept>
2#include <string>
3
4//
5import torch