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BSHAV1 to trigger the image generation.1from diffusers import AutoPipelineForText2Image
2import torch
3
4pipeline = AutoPipelineForText2Image.from_pretrained('black-forest-labs/FLUX.1-dev', torch_dtype=torch.bfloat16).to('cuda')
5pipeline.load_lora_weights('masterProfessortv/bashav1', weight_name='bashav1.safetensors')
6image = pipeline('BSHAV1 , A large humanoid beetle with green exoskeleton armor, golden accents, curved black horns, and claw-like hands, in stylized 3D rendering style.A stylized 3D-rendered anthropomorphic beetle character with a large, round body and detailed textures. The beetle has dark curved horns, a wide face with chubby cheeks, and a confident expression. Its body is covered in a dark green armored suit with golden ornamental details and engravings, including a large, central medallion on the chest with tassels. The arms and legs are stubby yet muscular, with clawed hands and feet. The texture of the armor is slightly wrinkled, resembling a beetle’s exoskeleton, with gold accents throughout. The character stands upright in a proud, regal pose. Background is plain or transparent. Modeled in Pixar or DreamWorks character style.').images[0]
7image.save("my_image.png")