This is the same marriage already shipped for MiniMax-H3
(
MiniMax-H3-x-Z-Image-native),
applied to the LTX-2.5 line: Z-Image (Lumina2, 6B, exceptional texture rendering)
donates a per-block statistics profile — row norms of its fused-QKV q-slice,
mean-normalized, depth-interpolated to 48 blocks — which rescales this DiT's own
q_norm weights by small per-block factors (clip [0.85, 1.18], dose 0.5). No
retraining, no new knowledge, no architecture change, no Z-Image weights at
inference.
Same-seed A/Bs against stock Joy-LTX 2.5 v2 show a consistent, measurable surface
win: +8–23% fine-detail energy on matched frames, clearest on hay, foliage,
gravel and fabric at mid-distance. It is a paused-frame visible improvement —
side-by-side stills show it plainly; in motion it reads as "richer" rather than
dramatic. Blind reviewer panels score both arms close, which is exactly the
intent: nothing about the render changes except how well surfaces resolve.
Comparison stills are attached from the same-seed pairs.
RTX 30/40 (Ampere): use the GGUF repo instead — K-quants run 4–8x faster than any
emulated 4-bit arm there.
Drop-in for any Joy-LTX 2.5 v2 workflow — same loaders, same settings, same seeds.