This LoRA is designed to convert 3D wireframe projections into stylized, hand-painted base textures using image-to-image generation.
It is intended to be used as a base texture generator, not as a final production asset tool.
This LoRA was trained on the base version of Qwen Image Edit
⚠️ NOT trained on Qwen Image Edit 2509
Results and behavior are aligned with the base model only.
🔹 Training Setup
Trained on ModelScope
Dataset size: 50+ curated image pairs
Training data:
Input: 2D image of Wireframe / projection renders from 3D models
Output: Stylized hand-painted texture results
Multiple LoRA variations were trained and tested
Each variation included multiple checkpoints
The released version corresponds to the best-performing checkpoint after visual and consistency evaluation
🔹 Intended Input
This model expects:
A clean wireframe or projection render of a 3D model
Neutral background (gray or flat color recommended)
Clear silhouette and readable geometry
Optimized for:
Stylized / hand-painted textures
Fantasy and stylized props
Game-ready asset base generation
✅ What This Model Is For
Fast base texture generation
Stylized look exploration
Early production & iteration
Indie and small-team pipelines
Artist-in-the-loop workflows
❌ What This Model Is NOT
❌ Not a one-click final asset generator
❌ Does not generate full PBR texture sets
❌ Does not replace manual texturing
❌ Only textures visible projected faces (no full 360° automatic coverage)
🔹 Recommended Workflow
Export a wireframe / projection render from your 3D software (3DCoat, Blender, etc.)
Use image-to-image with this LoRA
Generate a stylized base texture
Refine manually in 3DCoat, Substance, or painting tools
🧠 Philosophy
This model is built to empower artists, not replace them.
It removes the blank canvas problem and accelerates early-stage production, while keeping full creative control in the artist’s hands.
AI as a starting point, not the final answer.
Trigger words
You should use HNDPNT to trigger the image generation.