Views
No views yet
qtmesh material --generate-pbr, the Material Editor's
"Generate PBR maps from diffuse" button, the generate_pbr_maps MCP tool, and
the PBR stage of the image-to-3D pipeline.The files QtMeshEditor downloads at runtime live in the sharedfernandotonon/QtMeshEditor-modelsrepo (top level). This repo is the standalone model card + mirror.
| file | output |
|---|---|
1x-PBRify_NormalV3.onnx | tangent-space normal (RGB) |
1x-PBRify_RoughnessV2.onnx | roughness (consume as luminance) |
1x-PBRify_Height.onnx | height/displacement (consume as luminance) |
1×3×H×W float NCHW in [0,1] → 1×3×H×W out. Dynamic H/W (tile large
textures with overlapping tiles + feathered seam blending). Opset 18,
~1.6 MB each.scripts/export-pbrify-onnx.py in the QtMeshEditor repo (one-time, offline;
spandrel load → torch.onnx.export, opset 18, dynamic H/W).