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A language model fine-tuned to play social deduction games — navigating, deceiving, and reasoning about other agents' beliefs in real time.
| Metric | Value |
|---|---|
| 🔴 Initial Loss | 1.9689 |
| 🟢 Final Loss | 0.0495 |
| 📉 Loss Reduction | 97.5% |
| 🏆 Min Loss | 0.0407 |
| 🎯 Mean Episode Reward | 19.13 / 100 episodes |
| ⏱️ Total Training Time | 43.2 minutes |
| 🖥️ Hardware | NVIDIA T4 GPU |
Loss dropped 97.5% over 800 steps — rapid convergence in the first 50 steps, stable improvement thereafter

Mean reward of 19.13 across 100 episodes — bimodal distribution shows the model learned distinct crewmate and impostor strategies

Observation: You are Yellow. You are in Cafeteria.
Action: I think I should go somewhere and do something useful maybe look around1{
2 "action": "move",
3 "target": "MedBay",
4 "reasoning": "Pink was last seen near Reactor. Moving to MedBay to complete scan task and establish alibi."
5}| Parameter | Value |
|---|---|
| Base Model | unsloth/Qwen2.5-1.5B-Instruct-bnb-4bit |
| Training Method | GRPO (Group Relative Policy Optimization) |
| Framework | Unsloth + HuggingFace TRL |
| Episodes Collected | 100 |
| Dataset Size | 7,000 examples |
| Training Steps | 800 |
| Batch Size | 2 × 4 (gradient accumulation) |
| Data Collection | 7.7 min |
| Training Time | 35.5 min |
| Resource | Link |
|---|---|
| 🎮 Live Environment | https://huggingface.co/spaces/eressss/among-agents-env |
| 📓 Training Notebook | https://huggingface.co/spaces/eressss/among-agents-env/blob/main/Among_Agents_Training_FINAL.ipynb |
| 📝 Blog Post | https://huggingface.co/spaces/eressss/among-agents-env/blob/main/BLOG.md |
| 🤖 Model Files | Files and versions tab |
1@misc{among-agents-2026,
2 title={Among Agents: Fine-Tuning LLMs for Social Deduction via Multi-Agent Reinforcement Learning},
3 author={eressss},
4 year={2026},
5 url={https://huggingface.co/eressss/among-agents-qwen-1.5b-finetuned},
6 note={OpenEnv Hackathon 2026 — Theme \#1: Multi-Agent Interactions}
7}