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Turn a set of your own photos into a real 3D Gaussian-Splatting scene (CUDA rasterizer + COLMAP).
| Base model | From scratch — per-scene optimization |
| Task | 3D scene reconstruction (photos → splats) |
| Training objective | Photometric loss over differentiably-rasterized 3D Gaussians (+ densification). |
| Track | B · 3D & rendering |
| Built on | graphdeco-inria/gaussian-splatting |
| Notebook | |
| Compute / storage / time | GPU required — see the Compute · storage · time table in the notebook |
HfApi().upload_folder(...)) — the checkpoint + metrics.json + figures replace this placeholder.metrics.json · [ ] add figures · [ ] swap in the real results card1@misc{ropedia_academy,
2 title = {Ropedia Academy: an interactive course on embodied & spatial AI},
3 author = {Ropedia Academy},
4 year = {2026},
5 howpublished = {\url{https://chaoyue0307.github.io/ropedia-academy/}}
6}