StarCraftMotion is a large-scale benchmark for agent simulation
under adversarial and partial observability scenarios (built from StarCraft replays). Each example is a fixed-length scenario window (145 frames at 16 FPS, ~9 seconds) containing all unit
states, dynamic map layers, and per-player economy time series.
The released split is adversarial: scenarios are subsampled to
overweight interaction-heavy windows (mutual-visibility and inter-player
transitions)… See the full description on the dataset page:
https://huggingface.co/datasets/blind-review-data/StarCraftMotion_sample.