Views
No views yet
| Category | Component | Illustration | Details | Context |
|---|---|---|---|---|
| MDP & Environment | Agent-Environment Interaction Loop | ![]() | Core cycle: observation of state → selection of action → environment transition → receipt of reward + next state | All RL algorithms |
| MDP & Environment | Markov Decision Process (MDP) Tuple | ![]() | (S, A, P, R, γ) with transition dynamics and reward function | s,a) and R(s,a,s′)) |
| MDP & Environment | State Transition Graph | ![]() | Full probabilistic transitions between discrete states | Gridworld, Taxi, Cliff Walking |
| MDP & Environment | Trajectory / Episode Sequence | ![]() | Sequence of (s₀, a₀, r₁, s₁, …, s_T) | Monte Carlo, episodic tasks |
| MDP & Environment | Continuous State/Action Space Visualization | ![]() | High-dimensional spaces (e.g., robot joints, pixel inputs) | Continuous-control tasks (MuJoCo, PyBullet) |
| MDP & Environment | Reward Function / Landscape | ![]() | Scalar reward as function of state/action | All algorithms; especially reward shaping |
| MDP & Environment | Discount Factor (γ) Effect | ![]() | How future rewards are weighted | All discounted MDPs |
| Value & Policy | State-Value Function V(s) | ![]() | Expected return from state s under policy π | Value-based methods |
| Value & Policy | Action-Value Function Q(s,a) | ![]() | Expected return from state-action pair | Q-learning family |
| Value & Policy | *Policy π(s) or π(a* | ![]() | s) | Arrow overlays on grid (optimal policy), probability bar charts, or softmax heatmaps |
| Value & Policy | Advantage Function A(s,a) | ![]() | Q(s,a) – V(s) | A2C, PPO, SAC, TD3 |
| Value & Policy | Optimal Value Function V / Q** | ![]() | Solution to Bellman optimality | Value iteration, Q-learning |
| Dynamic Programming | Policy Evaluation Backup | ![]() | Iterative update of V using Bellman expectation | Policy iteration |
| Dynamic Programming | Policy Improvement | ![]() | Greedy policy update over Q | Policy iteration |
| Dynamic Programming | Value Iteration Backup | ![]() | Update using Bellman optimality | Value iteration |
| Dynamic Programming | Policy Iteration Full Cycle | ![]() | Evaluation → Improvement loop | Classic DP methods |
| Monte Carlo | Monte Carlo Backup | ![]() | Update using full episode return G_t | First-visit / every-visit MC |
| Monte Carlo | Monte Carlo Tree (MCTS) | ![]() | Search tree with selection, expansion, simulation, backprop | AlphaGo, AlphaZero |
| Monte Carlo | Importance Sampling Ratio | ![]() | Off-policy correction ρ = π(a\ | s) |
| Temporal Difference | TD(0) Backup | ![]() | Bootstrapped update using R + γV(s′) | TD learning |
| Temporal Difference | Bootstrapping (general) | ![]() | Using estimated future value instead of full return | All TD methods |
| Temporal Difference | n-step TD Backup | ![]() | Multi-step return G_t^{(n)} | n-step TD, TD(λ) |
| Temporal Difference | TD(λ) & Eligibility Traces | ![]() | Decaying trace z_t for credit assignment | TD(λ), SARSA(λ), Q(λ) |
| Temporal Difference | SARSA Update | ![]() | On-policy TD control | SARSA |
| Temporal Difference | Q-Learning Update | ![]() | Off-policy TD control | Q-learning, Deep Q-Network |
| Temporal Difference | Expected SARSA | ![]() | Expectation over next action under policy | Expected SARSA |
| Temporal Difference | Double Q-Learning / Double DQN | ![]() | Two separate Q estimators to reduce overestimation | Double DQN, TD3 |
| Temporal Difference | Dueling DQN Architecture | ![]() | Separate streams for state value V(s) and advantage A(s,a) | Dueling DQN |
| Temporal Difference | Prioritized Experience Replay | ![]() | Importance sampling of transitions by TD error | Prioritized DQN, Rainbow |
| Temporal Difference | Rainbow DQN Components | ![]() | All extensions combined (Double, Dueling, PER, etc.) | Rainbow DQN |
| Function Approximation | Linear Function Approximation | ![]() | Feature vector φ(s) → wᵀφ(s) | Tabular → linear FA |
| Function Approximation | Neural Network Layers (MLP, CNN, RNN, Transformer) | ![]() | Full deep network for value/policy | DQN, A3C, PPO, Decision Transformer |
| Function Approximation | Computation Graph / Backpropagation Flow | ![]() | Gradient flow through network | All deep RL |
| Function Approximation | Target Network | ![]() | Frozen copy of Q-network for stability | DQN, DDQN, SAC, TD3 |
| Policy Gradients | Policy Gradient Theorem | ![]() | ∇_θ J(θ) = E[∇_θ log π(a\ | Flow diagram from reward → log-prob → gradient |
| Policy Gradients | REINFORCE Update | ![]() | Monte-Carlo policy gradient | REINFORCE |
| Policy Gradients | Baseline / Advantage Subtraction | ![]() | Subtract b(s) to reduce variance | All modern PG |
| Policy Gradients | Trust Region (TRPO) | ![]() | KL-divergence constraint on policy update | TRPO |
| Policy Gradients | Proximal Policy Optimization (PPO) | ![]() | Clipped surrogate objective | PPO, PPO-Clip |
| Actor-Critic | Actor-Critic Architecture | ![]() | Separate or shared actor (policy) + critic (value) networks | A2C, A3C, SAC, TD3 |
| Actor-Critic | Advantage Actor-Critic (A2C/A3C) | ![]() | Synchronous/asynchronous multi-worker | A2C/A3C |
| Actor-Critic | Soft Actor-Critic (SAC) | ![]() | Entropy-regularized policy + twin critics | SAC |
| Actor-Critic | Twin Delayed DDPG (TD3) | ![]() | Twin critics + delayed policy + target smoothing | TD3 |
| Exploration | ε-Greedy Strategy | ![]() | Probability ε of random action | DQN family |
| Exploration | Softmax / Boltzmann Exploration | ![]() | Temperature τ in softmax | Softmax policies |
| Exploration | Upper Confidence Bound (UCB) | ![]() | Optimism in face of uncertainty | UCB1, bandits |
| Exploration | Intrinsic Motivation / Curiosity | ![]() | Prediction error as intrinsic reward | ICM, RND, Curiosity-driven RL |
| Exploration | Entropy Regularization | ![]() | Bonus term αH(π) | SAC, maximum-entropy RL |
| Hierarchical RL | Options Framework | ![]() | High-level policy over options (temporally extended actions) | Option-Critic |
| Hierarchical RL | Feudal Networks / Hierarchical Actor-Critic | ![]() | Manager-worker hierarchy | Feudal RL |
| Hierarchical RL | Skill Discovery | ![]() | Unsupervised emergence of reusable skills | DIAYN, VALOR |
| Model-Based RL | Learned Dynamics Model | ![]() | ˆP(s′\ | Separate model network diagram (often RNN or transformer) |
| Model-Based RL | Model-Based Planning | ![]() | Rollouts inside learned model | MuZero, DreamerV3 |
| Model-Based RL | Imagination-Augmented Agents (I2A) | ![]() | Imagination module + policy | I2A |
| Offline RL | Offline Dataset | ![]() | Fixed batch of trajectories | BC, CQL, IQL |
| Offline RL | Conservative Q-Learning (CQL) | ![]() | Penalty on out-of-distribution actions | CQL |
| Multi-Agent RL | Multi-Agent Interaction Graph | ![]() | Agents communicating or competing | MARL, MADDPG |
| Multi-Agent RL | Centralized Training Decentralized Execution (CTDE) | ![]() | Shared critic during training | QMIX, VDN, MADDPG |
| Multi-Agent RL | Cooperative / Competitive Payoff Matrix | ![]() | Joint reward for multiple agents | Prisoner's Dilemma, multi-agent gridworlds |
| Inverse RL / IRL | Reward Inference | ![]() | Infer reward from expert demonstrations | IRL, GAIL |
| Inverse RL / IRL | Generative Adversarial Imitation Learning (GAIL) | ![]() | Discriminator vs. policy generator | GAIL, AIRL |
| Meta-RL | Meta-RL Architecture | ![]() | Outer loop (meta-policy) + inner loop (task adaptation) | MAML for RL, RL² |
| Meta-RL | Task Distribution Visualization | ![]() | Multiple MDPs sampled from meta-distribution | Meta-RL benchmarks |
| Advanced / Misc | Experience Replay Buffer | ![]() | Stored (s,a,r,s′,done) tuples | DQN and all off-policy deep RL |
| Advanced / Misc | State Visitation / Occupancy Measure | ![]() | Frequency of visiting each state | All algorithms (analysis) |
| Advanced / Misc | Learning Curve | ![]() | Average episodic return vs. episodes / steps | Standard performance reporting |
| Advanced / Misc | Regret / Cumulative Regret | ![]() | Sub-optimality accumulated | Bandits and online RL |
| Advanced / Misc | Attention Mechanisms (Transformers in RL) | ![]() | Attention weights | Decision Transformer, Trajectory Transformer |
| Advanced / Misc | Diffusion Policy | ![]() | Denoising diffusion process for action generation | Diffusion-RL policies |
| Advanced / Misc | Graph Neural Networks for RL | ![]() | Node/edge message passing | Graph RL, relational RL |
| Advanced / Misc | World Model / Latent Space | ![]() | Encoder-decoder dynamics in latent space | Dreamer, PlaNet |
| Advanced / Misc | Convergence Analysis Plots | ![]() | Error / value change over iterations | DP, TD, value iteration |
| Advanced / Misc | RL Algorithm Taxonomy | ![]() | Comprehensive classification of algorithms | All RL |
| Advanced / Misc | Probabilistic Graphical Model (RL as Inference) | ![]() | Formalizing RL as probabilistic inference | Control as Inference, MaxEnt RL |
| Value & Policy | Distributional RL (C51 / Categorical) | ![]() | Representing return as a probability distribution | C51, QR-DQN, IQN |
| Exploration | Hindsight Experience Replay (HER) | ![]() | Learning from failures by relabeling goals | Sparse reward robotics, HER |
| Model-Based RL | Dyna-Q Architecture | ![]() | Integration of real experience and model-based planning | Dyna-Q, Dyna-2 |
| Function Approximation | Noisy Networks (Parameter Noise) | ![]() | Stochastic weights for exploration | Noisy DQN, Rainbow |
| Exploration | Intrinsic Curiosity Module (ICM) | ![]() | Reward based on prediction error | Curiosity-driven exploration, ICM |
| Temporal Difference | V-trace (IMPALA) | ![]() | Asynchronous off-policy importance sampling | IMPALA, V-trace |
| Multi-Agent RL | QMIX Mixing Network | ![]() | Monotonic value function factorization | QMIX, VDN |
| Advanced / Misc | Saliency Maps / Attention on State | ![]() | Visualizing what the agent "sees" or prioritizes | Interpretability, Atari RL |
| Exploration | Action Selection Noise (OU vs Gaussian) | ![]() | Temporal correlation in exploration noise | DDPG, TD3 |
| Advanced / Misc | t-SNE / UMAP State Embeddings | ![]() | Dimension reduction of high-dim neural states | Interpretability, SRL |
| Advanced / Misc | Loss Landscape Visualization | ![]() | Optimization surface geometry | Training stability analysis |
| Advanced / Misc | Success Rate vs Steps | ![]() | Percentage of successful episodes | Goal-conditioned RL, Robotics |
| Advanced / Misc | Hyperparameter Sensitivity Heatmap | ![]() | Performance across parameter grids | Hyperparameter tuning |
| Dynamics | Action Persistence (Frame Skipping) | ![]() | Temporal abstraction by repeating actions | Atari RL, Robotics |
| Model-Based RL | MuZero Dynamics Search Tree | ![]() | Planning with learned transition and value functions | MuZero, Gumbel MuZero |
| Deep RL | Policy Distillation | ![]() | Compressing knowledge from teacher to student | Kickstarting, multitask learning |
| Transformers | Decision Transformer Token Sequence | ![]() | Sequential modeling of RL as a translation task | Decision Transformer, TT |
| Advanced / Misc | Performance Profiles (rliable) | ![]() | Robust aggregate performance metrics | Reliable RL evaluation |
| Safety RL | Safety Shielding / Barrier Functions | ![]() | Hard constraints on the action space | Constrained MDPs, Safe RL |
| Training | Automated Curriculum Learning | ![]() | Progressively increasing task difficulty | Curriculum RL, ALP-GMM |
| Sim-to-Real | Domain Randomization | ![]() | Generalizing across environment variations | Robotics, Sim-to-Real |
| Alignment | RL with Human Feedback (RLHF) | ![]() | Aligning agents with human preferences | ChatGPT, InstructGPT |
| Neuro-inspired RL | Successor Representation (SR) | ![]() | Predictive state representations | SR-Dyna, Neuro-RL |
| Inverse RL / IRL | Maximum Entropy IRL | ![]() | Probability distribution over trajectories | MaxEnt IRL, Ziebart |
| Theory | Information Bottleneck | ![]() | Mutual information $I(S;Z)$ and $I(Z;A)$ balance | VIB-RL, Information Theory |
| Evolutionary RL | Evolutionary Strategies Population | ![]() | Population-based parameter search | OpenAI-ES, Salimans |
| Safety RL | Control Barrier Functions (CBF) | ![]() | Set-theoretic safety guarantees | CBF-RL, Control Theory |
| Exploration | Count-based Exploration Heatmap | ![]() | Visitation frequency and intrinsic bonus | MBIE-EB, RND |
| Exploration | Thompson Sampling Posteriors | ![]() | Direct uncertainty-based action selection | Bandits, Bayesian RL |
| Multi-Agent RL | Adversarial RL Interaction | ![]() | Competition between protaganist and antagonist | Robust RL, RARL |
| Hierarchical RL | Hierarchical Subgoal Trajectory | ![]() | Decomposing long-horizon tasks | Subgoal RL, HIRO |
| Offline RL | Offline Action Distribution Shift | ![]() | Mismatch between dataset and current policy | CQL, IQL, D4RL |
| Exploration | Random Network Distillation (RND) | ![]() | Prediction error as intrinsic reward | RND, OpenAI |
| Offline RL | Batch-Constrained Q-learning (BCQ) | ![]() | Constraining actions to behavior dataset | BCQ, Fujimoto |
| Training | Population-Based Training (PBT) | ![]() | Evolutionary hyperparameter optimization | PBT, DeepMind |
| Deep RL | Recurrent State Flow (DRQN/R2D2) | ![]() | Temporal dependency in state-action value | DRQN, R2D2 |
| Theory | Belief State in POMDPs | ![]() | Probability distribution over hidden states | POMDPs, Belief Space |
| Multi-Objective RL | Multi-Objective Pareto Front | ![]() | Balancing conflicting reward signals | MORL, Pareto Optimal |
| Theory | Differential Value (Average Reward RL) | ![]() | Values relative to average gain | Average Reward RL, Mahadevan |
| Infrastructure | Distributed RL Cluster (Ray/RLLib) | ![]() | Parallelizing experience collection | Ray, RLLib, Ape-X |
| Evolutionary RL | Neuroevolution Topology Evolution | ![]() | Evolving neural network architectures | NEAT, HyperNEAT |
| Continual RL | Elastic Weight Consolidation (EWC) | ![]() | Preventing catastrophic forgetting | EWC, Kirkpatric |
| Theory | Successor Features (SF) | ![]() | Generalizing predictive representations | SF-Dyna, Barreto |
| Safety | Adversarial State Noise (Perception) | ![]() | Attacks on agent observation space | Adversarial RL, Huang |
| Imitation Learning | Behavioral Cloning (Imitation) | ![]() | Direct supervised learning from experts | BC, DAGGER |
| Relational RL | Relational Graph State Representation | ![]() | Modeling objects and their relations | Relational MDPs, BoxWorld |
| Quantum RL | Quantum RL Circuit (PQC) | ![]() | Gate-based quantum policy networks | Quantum RL, PQC |
| Symbolic RL | Symbolic Policy Tree | ![]() | Policies as mathematical expressions | Symbolic RL, GP |
| Control | Differentiable Physics Gradient Flow | ![]() | Gradient-based planning through simulators | Brax, Isaac Gym |
| Multi-Agent RL | MARL Communication Channel | ![]() | Information exchange between agents | CommNet, DIAL |
| Safety | Lagrangian Constraint Landscape | ![]() | Constrained optimization boundaries | Constrained RL, CPO |
| Hierarchical RL | MAXQ Task Hierarchy | ![]() | Recursive task decomposition | MAXQ, Dietterich |
| Agentic AI | ReAct Agentic Cycle | ![]() | Reasoning-Action loops for LLMs | ReAct, Agentic LLM |
| Bio-inspired RL | Synaptic Plasticity RL | ![]() | Hebbian-style synaptic weight updates | Hebbian RL, STDP |
| Control | Guided Policy Search (GPS) | ![]() | Distilling trajectories into a policy | GPS, Levine |
| Robotics | Sim-to-Real Jitter & Latency | ![]() | Temporal robustness in transfer | Sim-to-Real, Robustness |
| Policy Gradients | Deterministic Policy Gradient (DDPG) Flow | ![]() | Gradient flow for deterministic policies | DDPG |
| Model-Based RL | Dreamer Latent Imagination | ![]() | Learning and planning in latent space | Dreamer (V1-V3) |
| Deep RL | UNREAL Auxiliary Tasks | ![]() | Learning from non-reward signals | UNREAL, A3C extension |
| Offline RL | Implicit Q-Learning (IQL) Expectile | ![]() | In-sample learning via expectile regression | IQL |
| Model-Based RL | Prioritized Sweeping | ![]() | Planning prioritized by TD error | Sutton & Barto classic MBRL |
| Imitation Learning | DAgger Expert Loop | ![]() | Training on expert labels in agent-visited states | DAgger |
| Representation | Self-Predictive Representations (SPR) | ![]() | Consistency between predicted and target latents | SPR, sample-efficient RL |
| Multi-Agent RL | Joint Action Space | ![]() | Cartesian product of individual actions | MARL theory, Game Theory |
| Multi-Agent RL | Dec-POMDP Formal Model | ![]() | Decentralized partially observable MDP | Multi-agent coordination |
| Theory | Bisimulation Metric | ![]() | State equivalence based on transitions/rewards | State abstraction, bisimulation theory |
| Theory | Potential-Based Reward Shaping | ![]() | Reward transformation preserving optimal policy | Sutton & Barto, Ng et al. |
| Training | Transfer RL: Source to Target | ![]() | Reusing knowledge across different MDPs | Transfer Learning, Distillation |
| Deep RL | Multi-Task Backbone Arch | ![]() | Single agent learning multiple tasks | Multi-task RL, IMPALA |
| Bandits | Contextual Bandit Pipeline | ![]() | Decision making given context but no transitions | Personalization, Ad-tech |
| Theory | Theoretical Regret Bounds | ![]() | Analytical performance guarantees | Online Learning, Bandits |
| Value-based | Soft Q Boltzmann Probabilities | ![]() | Probabilistic action selection from Q-values | s) \propto \exp(Q/\tau)$ |
| Robotics | Autonomous Driving RL Pipeline | ![]() | End-to-end or modular driving stack | Wayve, Tesla, Comma.ai |
| Policy | Policy action gradient comparison | ![]() | Comparison of gradient derivation types | PG Theorem vs DPG Theorem |
| Inverse RL / IRL | IRL: Feature Expectation Matching | ![]() | Comparing expert vs learner feature visitor frequency | \mu(\pi^*) - \mu(\pi) |
| Imitation Learning | Apprenticeship Learning Loop | ![]() | Training to match expert performance via reward inference | Apprenticeship Learning |
| Theory | Active Inference Loop | ![]() | Agents minimizing surprise (free energy) | Free Energy Principle, Friston |
| Theory | Bellman Residual Landscape | ![]() | Training surface of the Bellman error | TD learning, fitted Q-iteration |
| Model-Based RL | Plan-to-Explore Uncertainty Map | ![]() | Systematic exploration in learned world models | Plan-to-Explore, Sekar et al. |
| Safety RL | Robust RL Uncertainty Set | ![]() | Optimizing for the worst-case environment transition | Robust MDPs, minimax RL |
| Training | HPO Bayesian Opt Cycle | ![]() | Automating hyperparameter selection with GP | Hyperparameter Optimization |
| Applied RL | Slate RL Recommendation | ![]() | Optimizing list/slate of items for users | Recommender Systems, Ie et al. |
| Multi-Agent RL | Fictitious Play Interaction | ![]() | Belief-based learning in games | Game Theory, Brown (1951) |
| Conceptual | Universal RL Framework Diagram | ![]() | High-level summary of RL components | All RL |
| Offline RL | Offline Density Ratio Estimator | ![]() | Estimating $w(s,a)$ for off-policy data | Importance Sampling, Offline RL |
| Continual RL | Continual Task Interference Heatmap | ![]() | Measuring negative transfer between tasks | Lifelong Learning, EWC |
| Safety RL | Lyapunov Stability Safe Set | ![]() | Invariant sets for safe control | Lyapunov RL, Chow et al. |
| Applied RL | Molecular RL (Atom Coordinates) | ![]() | RL for molecular design/protein folding | Chemistry RL, AlphaFold-style |
| Architecture | MoE Multi-task Architecture | ![]() | Scaling models with mixture of experts | MoE-RL, Sparsity |
| Direct Policy Search | CMA-ES Policy Search | ![]() | Evolutionary strategy for policy weights | ES for RL, Salimans |
| Alignment | Elo Rating Preference Plot | ![]() | Measuring agent strength over time | AlphaZero, League training |
| Explainable RL | Explainable RL (SHAP Attribution) | ![]() | Local attribution of features to agent actions | Interpretability, SHAP/LIME |
| Meta-RL | PEARL Context Encoder | ![]() | Learning latent task representations | PEARL, Rakelly et al. |
| Applied RL | Medical RL Therapy Pipeline | ![]() | Personalized medicine and dosing | Healthcare RL, ICU Sepsis |
| Applied RL | Supply Chain RL Pipeline | ![]() | Optimizing stock levels and orders | Logistics, Inventory Management |
| Robotics | Sim-to-Real SysID Loop | ![]() | Closing the reality gap via parameter estimation | System Identification, Robotics |
| Architecture | Transformer World Model | ![]() | Sequence-to-sequence dynamics modeling | DreamerV3, Transframer |
| Applied RL | Network Traffic RL | ![]() | Optimizing data packet routing in graphs | Networking, Traffic Engineering |
| Training | RLHF: PPO with Reference Policy | ![]() | Ensuring RL fine-tuning doesn't drift too far | InstructGPT, Llama 2/3 |
| Multi-Agent RL | PSRO Meta-Game Update | ![]() | Reaching Nash equilibrium in large games | PSRO, Lanctot et al. |
| Multi-Agent RL | DIAL: Differentiable Comm | ![]() | End-to-end learning of communication protocols | DIAL, Foerster et al. |
| Batch RL | Fitted Q-Iteration Loop | ![]() | Data-driven iteration with a supervised regressor | Ernst et al. (2005) |
| Safety RL | CMDP Feasible Region | ![]() | Constrained optimization within a safety budget | Constrained MDPs, Altman |
| Control | MPC vs RL Planning | ![]() | Comparison of control paradigms | Control Theory vs RL |
| AutoML | Learning to Optimize (L2O) | ![]() | Using RL to learn an optimization update rule | L2O, Li & Malik |
| Applied RL | Smart Grid RL Management | ![]() | Optimizing energy supply and demand | Energy RL, Smart Grids |
| Applied RL | Quantum State Tomography RL | ![]() | RL for quantum state estimation | Quantum RL, Neural Tomography |
| Applied RL | RL for Chip Placement | ![]() | Placing components on silicon grids | Google Chip Placement |
| Applied RL | RL Compiler Optimization (MLGO) | ![]() | Inlining and sizing in compilers | MLGO, LLVM |
| Applied RL | RL for Theorem Proving | ![]() | Automated reasoning and proof search | LeanRL, AlphaProof |
| Modern RL | Diffusion-QL Offline RL | ![]() | Policy as reverse diffusion process | s,k)$ with noise injection |
| Principles | Fairness-reward Pareto Frontier | ![]() | Balancing equity and returns | Fair RL, Jabbari et al. |
| Principles | Differentially Private RL | ![]() | Privacy-preserving training | DP-RL, Agarwal et al. |
| Applied RL | Smart Agriculture RL | ![]() | Optimizing crop yield and resources | Precision Agriculture |
| Applied RL | Climate Mitigation RL (Grid) | ![]() | Environmental control policies | ClimateRL, Carbon Control |
| Applied RL | AI Education (Knowledge Tracing) | ![]() | Personalized learning paths | ITS, Bayesian Knowledge Tracing |
| Modern RL | Decision SDE Flow | ![]() | RL in continuous stochastic systems | Neural SDEs, Control |
| Control | Differentiable physics (Brax) | ![]() | Gradients through simulators | Brax, PhysX, MuJoCo |
| Applied RL | Wireless Beamforming RL | ![]() | Optimizing antenna signal directions | 5G/6G Networking |
| Applied RL | Quantum Error Correction RL | ![]() | Correcting noise in quantum circuits | Quantum Computing RL |
| Multi-Agent RL | Mean Field RL Interaction | ![]() | Large population agent dynamics | MF-RL, Yang et al. |
| HRL | Goal-GAN Curriculum | ![]() | Automatic goal generation | Goal-GAN, Florensa et al. |
| Modern RL | JEPA: Predictive Architecture | ![]() | LeCun's world model framework | JEPA, I-JEPA |
| Offline RL | CQL Value Penalty Landscape | ![]() | Conservatism in value functions | CQL, Kumar et al. |
| Applied RL | Causal RL | ![]() | Causal Inverse RL Graph | DAG with $S, A, R$ and latent $U$ |
| Quantum RL | VQE-RL Optimization | ![]() | Quantum circuit param tuning | VQE, Quantum RL |
| Applied RL | De-novo Drug Discovery RL | ![]() | Generating optimized lead molecules | Drug Discovery, Molecule RL |
| Applied RL | Traffic Signal Coordination RL | ![]() | Multi-intersection coordination | IntelliLight, PressLight |
| Applied RL | Mars Rover Pathfinding RL | ![]() | Navigation on rough terrain | Space RL, Mars Rover |
| Applied RL | Sports Player Movement RL | ![]() | Predicting/Optimizing player actions | Sports Analytics, Ghosting |
| Applied RL | Cryptography Attack RL | ![]() | Searching for keys/vulnerabilities | Crypto-RL, Learning to Attack |
| Applied RL | Humanitarian Resource RL | ![]() | Disaster response allocation | AI for Good, Resource RL |
| Applied RL | Video Compression RL (RD) | ![]() | Optimizing bit-rate vs distortion | Learned Video Compression |
| Applied RL | Kubernetes Auto-scaling RL | ![]() | Cloud resource management | Cloud RL, K8s Scaling |
| Applied RL | Fluid Dynamics Flow Control RL | ![]() | Airfoil/Turbulence control | Aero-RL, Flow Control |
| Applied RL | Structural Optimization RL | ![]() | Topology/Material design | Structural RL, Topology Opt |
| Applied RL | Human Decision Modeling | ![]() | Prospect Theory in RL | Behavioral RL, Prospect Theory |
| Applied RL | Semantic Parsing RL | ![]() | Language to Logic transformation | Semantic Parsing, Seq2Seq-RL |
| Applied RL | Music Melody RL | ![]() | Reward-based melody generation | Music-RL, Magenta |
| Applied RL | Plasma Fusion Control RL | ![]() | Magnetic control of Tokamaks | DeepMind Fusion, Tokamak RL |
| Applied RL | Carbon Capture RL cycle | ![]() | Adsorption/Desorption optimization | Carbon Capture, Green RL |
| Applied RL | Swarm Robotics RL | ![]() | Decentralized swarm coordination | Swarm-RL, Multi-Robot |
| Applied RL | Legal Compliance RL Game | ![]() | Regulatory games | Legal-RL, RegTech |
| Physics RL | Physics-Informed RL (PINN) | ![]() | Constraint-based RL loss | PINN-RL, SciML |
| Modern RL | Neuro-Symbolic RL | ![]() | Combining logic and neural nets | Neuro-Symbolic, Logic RL |
| Applied RL | DeFi Liquidity Pool RL | ![]() | Yield farming/Liquidity balancing | DeFi-RL, AMM Optimization |
| Neuro RL | Dopamine Reward Prediction Error | ![]() | Biological RL signal curves | Neuroscience-RL, Wolfram |
| Robotics | Proprioceptive Sensory-Motor RL | ![]() | Low-level joint control | Proprioceptive RL, Unitree |
| Applied RL | AR Object Placement RL | ![]() | AR visual overlay optimization | AR-RL, Visual Overlay |
| Reco RL | Sequential Bundle RL | ![]() | Recommendation item grouping | Bundle-RL, E-commerce |
| Theoretical | Online Gradient Descent vs RL | ![]() | Gradient-based learning comparison | Online Learning, Regret |
| Modern RL | Active Learning: Query RL | ![]() | Query-based sample selection | Active-RL, Query Opt |
| Modern RL | Federated RL global Aggregator | ![]() | Privacy-preserving distributed RL | Federated-RL, FedAvg-RL |
| Conceptual | Ultimate Universal RL Mastery Diagram | ![]() | Final summary of 230 items | Absolute Mastery Milestone |