The GGML format has now been superseded by GGUF. As of August 21st 2023, llama.cpp no longer supports GGML models. Third party clients and libraries are expected to still support it for a time, but many may also drop support.
Please use the GGUF models instead.
About GGML
GGML files are for CPU + GPU inference using llama.cpp and libraries and UIs which support this format, such as:
text-generation-webui, the most popular web UI. Supports NVidia CUDA GPU acceleration.
KoboldCpp, a powerful GGML web UI with GPU acceleration on all platforms (CUDA and OpenCL). Especially good for story telling.
LM Studio, a fully featured local GUI with GPU acceleration on both Windows (NVidia and AMD), and macOS.
LoLLMS Web UI, a great web UI with CUDA GPU acceleration via the c_transformers backend.
ctransformers, a Python library with GPU accel, LangChain support, and OpenAI-compatible AI server.
llama-cpp-python, a Python library with GPU accel, LangChain support, and OpenAI-compatible API server.
An example of how it handles different roles, which I still like to use explicit instructions for:
### Instruction
Complete the story in a manner that accurately reflects the scenario summary.
### Scenario:
A hot dog salesman at a baseball game is annoyed and behaving rudely because I don't want to buy a hot dog.
### Begin Chat
Hot Dog Salesman:
Compatibility
These quantised GGML files are compatible with llama.cpp between June 6th (commit 2d43387) and August 21st 2023.
For support with latest llama.cpp, please use GGUF files instead.
As of August 23rd 2023 they are still compatible with all UIs, libraries and utilities which use GGML. This may change in the future.
Explanation of the new k-quant methods
Click to see details
The new methods available are:
GGML_TYPE_Q2_K - "type-1" 2-bit quantization in super-blocks containing 16 blocks, each block having 16 weight. Block scales and mins are quantized with 4 bits. This ends up effectively using 2.5625 bits per weight (bpw)
GGML_TYPE_Q3_K - "type-0" 3-bit quantization in super-blocks containing 16 blocks, each block having 16 weights. Scales are quantized with 6 bits. This end up using 3.4375 bpw.
GGML_TYPE_Q4_K - "type-1" 4-bit quantization in super-blocks containing 8 blocks, each block having 32 weights. Scales and mins are quantized with 6 bits. This ends up using 4.5 bpw.
GGML_TYPE_Q5_K - "type-1" 5-bit quantization. Same super-block structure as GGML_TYPE_Q4_K resulting in 5.5 bpw
GGML_TYPE_Q6_K - "type-0" 6-bit quantization. Super-blocks with 16 blocks, each block having 16 weights. Scales are quantized with 8 bits. This ends up using 6.5625 bpw
GGML_TYPE_Q8_K - "type-0" 8-bit quantization. Only used for quantizing intermediate results. The difference to the existing Q8_0 is that the block size is 256. All 2-6 bit dot products are implemented for this quantization type.
Refer to the Provided Files table below to see what files use which methods, and how.
For compatibility with latest llama.cpp, please use GGUF files instead.
./main -t 10 -ngl 32 -m llama2-22b-daydreamer-v2.ggmlv3.q4_K_M.bin --color -c 2048 --temp 0.7 --repeat_penalty 1.1 -n -1 -p "Q&A Example\n\n```\nQuestion: Write a story about llamas\nAnswer:\n```\n\n\nAn example of how it handles different roles, which I still like to use explicit instructions for:\n\n```\n### Instruction\nComplete the story in a manner that accurately reflects the scenario summary.\n\n### Scenario: \nA hot dog salesman at a baseball game is annoyed and behaving rudely because I don't want to buy a hot dog.\n\n### Begin Chat\nHot Dog Salesman:\n```"
Change -t 10 to the number of physical CPU cores you have. For example if your system has 8 cores/16 threads, use -t 8.
Change -ngl 32 to the number of layers to offload to GPU. Remove it if you don't have GPU acceleration.
Change -c 2048 to the desired sequence length for this model. For example, -c 4096 for a Llama 2 model. For models that use RoPE, add --rope-freq-base 10000 --rope-freq-scale 0.5 for doubled context, or --rope-freq-base 10000 --rope-freq-scale 0.25 for 4x context.
If you want to have a chat-style conversation, replace the -p <PROMPT> argument with -i -ins
I've had a lot of people ask if they can contribute. I enjoy providing models and helping people, and would love to be able to spend even more time doing it, as well as expanding into new projects like fine tuning/training.
If you're able and willing to contribute it will be most gratefully received and will help me to keep providing more models, and to start work on new AI projects.
Donaters will get priority support on any and all AI/LLM/model questions and requests, access to a private Discord room, plus other benefits.
Patreon special mentions: Russ Johnson, J, alfie_i, Alex, NimbleBox.ai, Chadd, Mandus, Nikolai Manek, Ken Nordquist, ya boyyy, Illia Dulskyi, Viktor Bowallius, vamX, Iucharbius, zynix, Magnesian, Clay Pascal, Pierre Kircher, Enrico Ros, Tony Hughes, Elle, Andrey, knownsqashed, Deep Realms, Jerry Meng, Lone Striker, Derek Yates, Pyrater, Mesiah Bishop, James Bentley, Femi Adebogun, Brandon Frisco, SuperWojo, Alps Aficionado, Michael Dempsey, Vitor Caleffi, Will Dee, Edmond Seymore, usrbinkat, LangChain4j, Kacper Wikieł, Luke Pendergrass, John Detwiler, theTransient, Nathan LeClaire, Tiffany J. Kim, biorpg, Eugene Pentland, Stanislav Ovsiannikov, Fred von Graf, terasurfer, Kalila, Dan Guido, Nitin Borwankar, 阿明, Ai Maven, John Villwock, Gabriel Puliatti, Stephen Murray, Asp the Wyvern, danny, Chris Smitley, ReadyPlayerEmma, S_X, Daniel P. Andersen, Olakabola, Jeffrey Morgan, Imad Khwaja, Caitlyn Gatomon, webtim, Alicia Loh, Trenton Dambrowitz, Swaroop Kallakuri, Erik Bjäreholt, Leonard Tan, Spiking Neurons AB, Luke @flexchar, Ajan Kanaga, Thomas Belote, Deo Leter, RoA, Willem Michiel, transmissions 11, subjectnull, Matthew Berman, Joseph William Delisle, David Ziegler, Michael Davis, Johann-Peter Hartmann, Talal Aujan, senxiiz, Artur Olbinski, Rainer Wilmers, Spencer Kim, Fen Risland, Cap'n Zoog, Rishabh Srivastava, Michael Levine, Geoffrey Montalvo, Sean Connelly, Alexandros Triantafyllidis, Pieter, Gabriel Tamborski, Sam, Subspace Studios, Junyu Yang, Pedro Madruga, Vadim, Cory Kujawski, K, Raven Klaugh, Randy H, Mano Prime, Sebastain Graf, Space Cruiser
Thank you to all my generous patrons and donaters!
And thank you again to a16z for their generous grant.
Original model card: Nick Perez's Llama2 22B Daydreamer v2
Trained it a couple more epochs on airoboros v2 general data.
This resulted in improvements to its obsession with overexplaining itself - it's a little less instruction focused and feels more versatile. Still needs work overall, but I think it's moving in the right direction.
Still more to come. Going to try to find a way to improve its problem solving skills without ruining the output style.