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| Name | Quant method | Size |
|---|---|---|
| metharme-1.3b.Q2_K.gguf | Q2_K | 0.53GB |
| metharme-1.3b.IQ3_XS.gguf | IQ3_XS | 0.59GB |
| metharme-1.3b.IQ3_S.gguf | IQ3_S | 0.61GB |
| metharme-1.3b.Q3_K_S.gguf | Q3_K_S | 0.61GB |
| metharme-1.3b.IQ3_M.gguf | IQ3_M | 0.66GB |
| metharme-1.3b.Q3_K.gguf | Q3_K | 0.71GB |
| metharme-1.3b.Q3_K_M.gguf | Q3_K_M | 0.71GB |
| metharme-1.3b.Q3_K_L.gguf | Q3_K_L | 0.77GB |
| metharme-1.3b.IQ4_XS.gguf | IQ4_XS | 0.74GB |
| metharme-1.3b.Q4_0.gguf | Q4_0 | 0.77GB |
| metharme-1.3b.IQ4_NL.gguf | IQ4_NL | 0.78GB |
| metharme-1.3b.Q4_K_S.gguf | Q4_K_S | 0.78GB |
| metharme-1.3b.Q4_K.gguf | Q4_K | 0.85GB |
| metharme-1.3b.Q4_K_M.gguf | Q4_K_M | 0.85GB |
| metharme-1.3b.Q4_1.gguf | Q4_1 | 0.85GB |
| metharme-1.3b.Q5_0.gguf | Q5_0 | 0.92GB |
| metharme-1.3b.Q5_K_S.gguf | Q5_K_S | 0.92GB |
| metharme-1.3b.Q5_K.gguf | Q5_K | 0.98GB |
| metharme-1.3b.Q5_K_M.gguf | Q5_K_M | 0.98GB |
| metharme-1.3b.Q5_1.gguf | Q5_1 | 1.0GB |
| metharme-1.3b.Q6_K.gguf | Q6_K | 1.08GB |
| metharme-1.3b.Q8_0.gguf | Q8_0 | 1.4GB |
<|system|>, <|user|> and <|model|>.<|system|> prompt can be used to inject out-of-channel information behind the scenes, while the <|user|> prompt should be used to indicate user input. The <|model|> token should then be used to indicate that the model should generate a response. These tokens can happen multiple times and be chained up to form a conversation history.This is a text adventure game. Describe the scenario to the user and give him three options to pick from on each turn.
Start!
<|system|>This is a text adventure game. Describe the scenario to the user and give him three options to pick from on each turn.<|user|>Start!<|model|>You are standing in front of an old, abandoned house. The windows are boarded up, and there's no sign of life around it. As you approach, you notice a strange feeling emanating from within. Suddenly, you hear a voice calling out to you... 'Come inside!'
- Go inside the house.
- Ignore the call and move away.
- Run as fast as you can.
<|endoftext|>) when it judges that the response is complete.go inside. The next prompt should then be:<|system|>This is a text adventure game. Describe the scenario to the user and give him three options to pick from on each turn.<|user|>Start!<|model|>You are standing in front of an old, abandoned house. The windows are boarded up, and there's no sign of life around it. As you approach, you notice a strange feeling emanating from within. Suddenly, you hear a voice calling out to you... 'Come inside!'
- Go inside the house.
- Ignore the call and move away.
- Run as fast as you can.<|user|>go inside<|model|>You enter the house, and immediately, a wave of unsettling energy washes over you. Your senses seem heightened, but your mind feels foggy. A figure appears before you - a tall man with piercing eyes. He speaks to you in a language you don't understand.
- Ask him what he wants.
- Attack him.
- Run away.
| Task | Version | Metric | Value | Stderr | |
|---|---|---|---|---|---|
| anli_r1 | 0 | acc | 0.3430 | ± | 0.0150 |
| anli_r2 | 0 | acc | 0.3330 | ± | 0.0149 |
| anli_r3 | 0 | acc | 0.3350 | ± | 0.0136 |
| arc_challenge | 0 | acc | 0.2747 | ± | 0.0130 |
| acc_norm | 0.3114 | ± | 0.0135 | ||
| arc_easy | 0 | acc | 0.6237 | ± | 0.0099 |
| acc_norm | 0.5631 | ± | 0.0102 | ||
| boolq | 1 | acc | 0.6214 | ± | 0.0085 |
| cb | 1 | acc | 0.1964 | ± | 0.0536 |
| f1 | 0.1712 | ||||
| hellaswag | 0 | acc | 0.4295 | ± | 0.0049 |
| acc_norm | 0.5496 | ± | 0.0050 | ||
| openbookqa | 0 | acc | 0.2360 | ± | 0.0190 |
| acc_norm | 0.3360 | ± | 0.0211 | ||
| piqa | 0 | acc | 0.7285 | ± | 0.0104 |
| acc_norm | 0.7318 | ± | 0.0103 | ||
| rte | 0 | acc | 0.5235 | ± | 0.0301 |
| truthfulqa_mc | 1 | mc1 | 0.2436 | ± | 0.0150 |
| mc2 | 0.3791 | ± | 0.0142 | ||
| wic | 0 | acc | 0.5000 | ± | 0.0198 |
| winogrande | 0 | acc | 0.5675 | ± | 0.0139 |
| wsc | 0 | acc | 0.3654 | ± | 0.0474 |
