Animagine XL 3.1 is an update in the Animagine XL V3 series, enhancing the previous version, Animagine XL 3.0. This open-source, anime-themed text-to-image model has been improved for generating anime-style images with higher quality. It includes a broader range of characters from well-known anime series, an optimized dataset, and new aesthetic tags for better image creation. Built on Stable Diffusion XL, Animagine XL 3.1 aims to be a valuable resource for anime fans, artists, and content creators by producing accurate and detailed representations of anime characters.
Model type: Diffusion-based text-to-image generative model
Model Description: Animagine XL 3.1 generates high-quality anime images from textual prompts. It boasts enhanced hand anatomy, improved concept understanding, and advanced prompt interpretation.
For optimal results, it's recommended to follow the structured prompt template because we train the model like this:
1girl/1boy, character name, from what series, everything else in any order.
Special Tags
Animagine XL 3.1 utilizes special tags to steer the result toward quality, rating, creation date and aesthetic. While the model can generate images without these tags, using them can help achieve better results.
Quality Modifiers
Quality tags now consider both scores and post ratings to ensure a balanced quality distribution. We've refined labels for greater clarity, such as changing 'high quality' to 'great quality'.
Quality Modifier
Score Criterion
masterpiece
> 95%
best quality
> 85% & ≤ 95%
great quality
> 75% & ≤ 85%
good quality
> 50% & ≤ 75%
normal quality
> 25% & ≤ 50%
low quality
> 10% & ≤ 25%
worst quality
≤ 10%
Rating Modifiers
We've also streamlined our rating tags for simplicity and clarity, aiming to establish global rules that can be applied across different models. For example, the tag 'rating: general' is now simply 'general', and 'rating: sensitive' has been condensed to 'sensitive'.
Rating Modifier
Rating Criterion
safe
General
sensitive
Sensitive
nsfw
Questionable
explicit, nsfw
Explicit
Year Modifier
We've also redefined the year range to steer results towards specific modern or vintage anime art styles more accurately. This update simplifies the range, focusing on relevance to current and past eras.
Year Tag
Year Range
newest
2021 to 2024
recent
2018 to 2020
mid
2015 to 2017
early
2011 to 2014
oldest
2005 to 2010
Aesthetic Tags
We've enhanced our tagging system with aesthetic tags to refine content categorization based on visual appeal. These tags are derived from evaluations made by a specialized ViT (Vision Transformer) image classification model, specifically trained on anime data. For this purpose, we utilized the model shadowlilac/aesthetic-shadow-v2, which assesses the aesthetic value of content before it undergoes training. This ensures that each piece of content is not only relevant and accurate but also visually appealing.
Aesthetic Tag
Score Range
very aesthetic
> 0.71
aesthetic
> 0.45 & < 0.71
displeasing
> 0.27 & < 0.45
very displeasing
≤ 0.27
Recommended settings
To guide the model towards generating high-aesthetic images, use negative prompts like:
For higher quality outcomes, prepend prompts with:
masterpiece, best quality, very aesthetic, absurdres
it’s recommended to use a lower classifier-free guidance (CFG Scale) of around 5-7, sampling steps below 30, and to use Euler Ancestral (Euler a) as a sampler.
Multi Aspect Resolution
This model supports generating images at the following dimensions:
Dimensions
Aspect Ratio
1024 x 1024
1:1 Square
1152 x 896
9:7
896 x 1152
7:9
1216 x 832
19:13
832 x 1216
13:19
1344 x 768
7:4 Horizontal
768 x 1344
4:7 Vertical
1536 x 640
12:5 Horizontal
640 x 1536
5:12 Vertical
Training and Hyperparameters
Animagine XL 3.1 was trained on 2x A100 80GB GPUs for approximately 15 days, totaling over 350 GPU hours. The training process consisted of three stages:
Pretraining: Utilized a data-rich collection of 870k ordered and tagged images to increase Animagine XL 3.0's model knowledge.
Finetuning - First Stage: Employed labeled and curated aesthetic datasets to refine the broken U-Net after pretraining.
Finetuning - Second Stage: Utilized labeled and curated aesthetic datasets to refine the model's art style and improve hand and anatomy rendering.
The development and release of Animagine XL 3.1 would not have been possible without the invaluable contributions and support from the following individuals and organizations:
SeaArt.ai: for funding and supporting this project.
While Animagine XL 3.1 represents a significant advancement in anime-style image generation, it is important to acknowledge its limitations:
Anime-Focused: This model is specifically designed for generating anime-style images and is not suitable for creating realistic photos.
Prompt Complexity: This model may not be suitable for users who expect high-quality results from short or simple prompts. The training focus was on concept understanding rather than aesthetic refinement, which may require more detailed and specific prompts to achieve the desired output.
Prompt Format: Animagine XL 3.1 is optimized for Danbooru-style tags rather than natural language prompts. For best results, users are encouraged to format their prompts using the appropriate tags and syntax.
Anatomy and Hand Rendering: Despite the improvements made in anatomy and hand rendering, there may still be instances where the model produces suboptimal results in these areas.
Dataset Size: The dataset used for training Animagine XL 3.1 consists of approximately 870,000 images. When combined with the previous iteration's dataset (1.2 million), the total training data amounts to around 2.1 million images. While substantial, this dataset size may still be considered limited in scope for an "ultimate" anime model.
NSFW Content: Animagine XL 3.1 has been designed to generate more balanced NSFW content. However, it is important to note that the model may still produce NSFW results, even if not explicitly prompted.
By acknowledging these limitations, we aim to provide transparency and set realistic expectations for users of Animagine XL 3.1. Despite these constraints, we believe that the model represents a significant step forward in anime-style image generation and offers a powerful tool for artists, designers, and enthusiasts alike.
To ensure full compatibility with the upstream SDXL ecosystem and standard usage rights, this model adheres strictly to the original SDXL terms, which include:
✅ Permitted: Commercial use, modifications, distribution, private use
Note: This license supersedes any previous community license tags (e.g., FAIPL) applied to earlier versions of this repository, ensuring full compatibility with the standard SDXL ecosystem.