PivoT is Finetuned model based on Mistral 7B. It is variation from Synatra v0.3 RP which has shown decent performance.
PiVoT-0.1-Evil-a is an Evil tuned Version of PiVoT. It finetuned by method below.
PiVot-0.1-Evil-b has Noisy Embedding tuned. It would have more variety in results.
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Prompt template: Alpaca-InstructOnly2
### Instruction:
{prompt}
### Response:
Disclaimer
The AI model provided herein is intended for experimental purposes only. The creator of this model makes no representations or warranties of any kind, either express or implied, as to the model's accuracy, reliability, or suitability for any particular purpose. The creator shall not be held liable for any outcomes, decisions, or actions taken on the basis of the information generated by this model. Users of this model assume full responsibility for any consequences resulting from its use.
OpenOrca Dataset used when finetune PiVoT variation. Arcalive Ai Chat Chan log 7k, ko_wikidata_QA, kyujinpy/OpenOrca-KO and other datasets used on base model.
This is a version of LimaRP with 2000 training samples up to about 9k tokens length
finetuned on Ashhwriter-Mistral-7B.
LimaRP is a longform-oriented, novel-style roleplaying chat model intended to replicate the experience
of 1-on-1 roleplay on Internet forums. Short-form, IRC/Discord-style RP (aka "Markdown format")
is not supported. The model does not include instruction tuning, only manually picked and
slightly edited RP conversations with persona and scenario data.
Ashhwriter, the base, is a model entirely finetuned on human-written lewd stories.
Extended Alpaca format,
with ### Instruction:, ### Input: immediately preceding user inputs and ### Response:
immediately preceding model outputs. While Alpaca wasn't originally intended for multi-turn
responses, in practice this is not a problem; the format follows a pattern already used by
other models.
### Instruction:
Character's Persona: {bot character description}
User's Persona: {user character description}
Scenario: {what happens in the story}
Play the role of Character. You must engage in a roleplaying chat with User below this line. Do not write dialogues and narration for User.
### Input:
User: {utterance}
### Response:
Character: {utterance}
### Input
User: {utterance}
### Response:
Character: {utterance}
(etc.)
You should:
Replace all text in curly braces (curly braces included) with your own text.
Replace User and Character with appropriate names.
Message length control
Inspired by the previously named "Roleplay" preset in SillyTavern, with this
version of LimaRP it is possible to append a length modifier to the response instruction
sequence, like this:
This has an immediately noticeable effect on bot responses. The lengths using during training are:
micro, tiny, short, medium, long, massive, huge, enormous, humongous, unlimited.
The recommended starting length is medium. Keep in mind that the AI can ramble or impersonate
the user with very long messages.
The length control effect is reproducible, but the messages will not necessarily follow
lengths very precisely, rather follow certain ranges on average, as seen in this table
with data from tests made with one reply at the beginning of the conversation:
lengths
Response length control appears to work well also deep into the conversation. By omitting
the modifier, the model will choose the most appropriate response length (although it might
not necessarily be what the user desires).
Suggested settings
You can follow these instruction format settings in SillyTavern. Replace medium with
your desired response length:
settings
Text generation settings
These settings could be a good general starting point:
TFS = 0.90
Temperature = 0.70
Repetition penalty = ~1.11
Repetition penalty range = ~2048
top-k = 0 (disabled)
top-p = 1 (disabled)
Training procedure
Axolotl was used for training
on 2x NVidia A40 GPUs.
The A40 GPUs have been graciously provided by Arc Compute.
Training hyperparameters
A lower learning rate than usual was employed. Due to an unforeseen issue the training
was cut short and as a result 3 epochs were trained instead of the planned 4. Using 2 GPUs,
the effective global batch size would have been 16.
Training was continued from the most recent LoRA adapter from Ashhwriter, using the same
LoRA R and LoRA alpha.