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A next-generation multi-agent collaboration core brain for game development, based on Qwen3.5-122B-A10B-MoE architecture with deep optimization, running smoothly on consumer-grade hardware.
| Role | Codename | Positioning | Core Capabilities |
|---|---|---|---|
| Commander | Tiance | Core brain, logic reasoning hub | Global planning, system decomposition, task dispatch |
| Architect | Xuangou | Code architecture expert | Tech structure analysis, architecture optimization, tech debt identification |
| Executor | Moxing | Task execution specialist | Coding, debugging, test case generation |
| Watcher | Zhuzhao | Monitoring & alerting expert | Log analysis, anomaly detection, risk early warning |
| Scholar | Wenyuan | Knowledge management expert | Documentation understanding, knowledge graphs, intelligent retrieval |
| Coordinator | Hengshu | Team collaboration expert | Intelligent task allocation, cross-functional coordination |
| Data Type | Scale | Description |
|---|---|---|
| Real Game Projects | 68+ | MMO, FPS, ARPG, Roguelike, Sandbox, Survival genres |
| Core Source Code | 2.8B+ Tokens | UE5 (C++), Unity 6 (C#), Godot 4, Lua hot-reload frameworks |
| Engineering Docs | 420K+ Pages | GDDs, system breakdowns, game design logic, performance analysis |
| High-Quality Online Data | 13.5B+ | StackOverflow gamedev, GitHub Issues, graphics papers, shader libraries |
| New: QA/Testing Data | 850K+ | Automated test cases, bug reproduction steps, regression analysis |
| Configuration | Recommendation |
|---|---|
| Mac | M2/M3/M4 series, 64GB Unified Memory |
| PC | Dual RTX 3090/4090 (24GB) |
| Format | MLX 4-bit quantized (optimized for Apple Silicon) |
| Speed | ~42 tokens/s (Mac mini M4 Pro) |
Sakura Dream Sea (樱梦海) — An Eastern Fantasy Open-World MMO Adventure
⚠️ Status: In development — not yet launched. The Sakura Dream Sea project is currently in active development, with LongShu V3 being integrated into the production pipeline. More details will be shared as the project progresses.